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Add the skills components.

This commit is contained in:
Bauke 2024-01-16 12:50:06 +01:00
parent a07d00e66d
commit d86e1eff02
Signed by: Bauke
GPG Key ID: C1C0F29952BCF558
1 changed files with 56 additions and 0 deletions

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components/skills.typ Normal file
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#import "../utilities/localize.typ": localize
#let skill(data, language) = {
// Determine the color to use for the proficiency percentage bar.
let proficiency_color = if "color" in data {
// If there is a color defined in the data, use `eval()` to convert it to a
// Typst color.
eval(data.color)
} else {
// Otherwise if no color is defined default to black.
black
}
let proficiency_percentage = str(data.proficiency) + "%";
// Use a stack to position the text and percentage bar from top to bottom.
stack(
dir: ttb,
// And use a grid to position the skill text and percentage number from
// left to right.
grid(
columns: (1fr, auto),
localize(data, "name", language),
proficiency_percentage,
),
// Add a tiny amount of vertical space so the bar doesn't overlap the text.
v(4pt),
// Then render the bar as two lines where the grid columns determine how
// long they both are. Initially I tried to do this with a linear gradient
// and using the percentage as a color stop, but it left a small fade in
// between the colors which I didn't want.
grid(
// We have to use `eval()` for the percentage here as it's still a string
// at this point and Typst expects a ratio type to calculate with.
columns: (1fr, 100% - eval(proficiency_percentage)),
line(length: 100%, stroke: 1pt + proficiency_color),
line(length: 100%, stroke: 1pt + silver),
),
)
}
#let skills_section(data, language) = {
block(stroke: (left: 1pt + black), outset: (left: 0.75em), [
== #localize(data.locale, "skills", language)
// Define all the sections to render, the order here also determines the
// render order.
#for skill_section in ("language", "general", "software", "platforms") [
=== #localize(data, skill_section, language)
#for data in data.skills.at(skill_section) {
skill(data, language)
}
]
])
}