Rework the gegl_operation macro to get doc comments directly.
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849588a96b
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@ -7,13 +7,18 @@ macro_rules! gegl_operation {
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struct_name: $struct_name:ident,
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gegl_name: $gegl_name:expr,
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append_crop: $append_crop:expr,
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values: ($($key:ident: $key_type:ty, $key_default:expr, $key_doc:expr),*,),
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values: (
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$(
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$(#[$key_meta:meta])*
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$key:ident: $key_type:ty, $key_default:expr
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),*,
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),
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) => {
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#[doc = concat!(" The `gegl:", $gegl_name, "` operation.")]
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#[derive(Debug)]
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pub struct $struct_name {
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$(
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#[doc = concat!(" ", $key_doc)]
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$(#[$key_meta])*
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pub $key: $key_type,
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)*
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}
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@ -12,11 +12,16 @@ gegl_operation!(
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gegl_name: "bloom",
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append_crop: false,
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values: (
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limit_exposure: bool, false, "Don't over-expose highlights.",
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radius: f64, 10.0, "Glow radius.",
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softness: f64, 25.0, "Glow-area edge softness.",
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strength: f64, 50.0, "Glow strength.",
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threshold: f64, 50.0, "Glow-area brightness threshold.",
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/// Don't over-expose highlights.
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limit_exposure: bool, false,
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/// Glow radius.
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radius: f64, 10.0,
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/// Glow-area edge softness.
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softness: f64, 25.0,
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/// Glow strength.
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strength: f64, 50.0,
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/// Glow-area brightness threshold.
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threshold: f64, 50.0,
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),
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);
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@ -25,8 +30,10 @@ gegl_operation!(
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gegl_name: "cartoon",
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append_crop: true,
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values: (
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mask_radius: f64, 7.0, "The mask radius.",
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pct_black: f64, 0.2, "The percentage of black.",
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/// The mask radius.
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mask_radius: f64, 7.0,
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/// The percentage of black.
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pct_black: f64, 0.2,
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),
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);
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@ -35,12 +42,18 @@ gegl_operation!(
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gegl_name: "cell-noise",
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append_crop: true,
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values: (
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iterations: i64, 1, "The number of noise octaves.",
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palettize: bool, false, "Fill each cell with a random color.",
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rank: i64, 1, "Select the n-th closest point",
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scale: f64, 1.0, "The scale of the noise function.",
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seed: f64, 0.0, "The random seed for the noise function.",
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shape: f64, 2.0, "Interpolate between Manhattan and Euclidean distance.",
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/// The number of noise octaves.
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iterations: i64, 1,
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/// Fill each cell with a random color.
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palettize: bool, false,
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/// Select the n-th closest point
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rank: i64, 1,
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/// The scale of the noise function.
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scale: f64, 1.0,
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/// The random seed for the noise function.
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seed: f64, 0.0,
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/// Interpolate between Manhattan and Euclidean distance.
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shape: f64, 2.0,
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),
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);
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@ -49,11 +62,16 @@ gegl_operation!(
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gegl_name: "crop",
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append_crop: false,
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values: (
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height: f64, 0.0, "The wanted height of the buffer.",
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reset_origin: bool, false, "Reset the origin for the coordinates.",
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width: f64, 0.0, "The wanted width of the buffer.",
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x: f64, 0.0, "The X coordinate to start from.",
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y: f64, 0.0, "The Y coordinate to start from.",
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/// The wanted height of the buffer.
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height: f64, 0.0,
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/// Reset the origin for the coordinates.
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reset_origin: bool, false,
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/// The wanted width of the buffer.
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width: f64, 0.0,
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/// The X coordinate to start from.
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x: f64, 0.0,
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/// The Y coordinate to start from.
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y: f64, 0.0,
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),
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);
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@ -62,20 +80,34 @@ gegl_operation!(
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gegl_name: "diffraction-patterns",
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append_crop: true,
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values: (
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blue_contours: f64, 0.97, "Number of contours (blue);",
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blue_frequency: f64, 1.12, "Light frequency (blue).",
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blue_sedges: f64, 0.64, "Number of sharp edges (blue).",
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brightness: f64, 0.07, "Brightness and shifting/fattening of contours.",
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green_contours: f64, 0.82, "Number of contours (green);",
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green_frequency: f64, 1.22, "Light frequency (green).",
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green_sedges: f64, 0.68, "Number of sharp edges (green).",
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height: i64, 200, "Height of the generated buffer.",
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polarization: f64, -0.47, "Polarization.",
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red_contours: f64, 0.82, "Number of contours (red);",
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red_frequency: f64, 0.81, "Light frequency (red).",
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red_sedges: f64, 0.61, "Number of sharp edges (red).",
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scattering: f64, 37.13, "Scattering (speed vs. quality).",
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width: i64, 200, "Width of the generated buffer.",
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/// Number of contours (blue);
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blue_contours: f64, 0.97,
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/// Light frequency (blue).
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blue_frequency: f64, 1.12,
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/// Number of sharp edges (blue).
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blue_sedges: f64, 0.64,
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/// Brightness and shifting/fattening of contours.
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brightness: f64, 0.07,
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/// Number of contours (green);
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green_contours: f64, 0.82,
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/// Light frequency (green).
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green_frequency: f64, 1.22,
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/// Number of sharp edges (green).
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green_sedges: f64, 0.68,
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/// Height of the generated buffer.
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height: i64, 200,
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/// Polarization.
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polarization: f64, -0.47,
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/// Number of contours (red);
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red_contours: f64, 0.82,
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/// Light frequency (red).
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red_frequency: f64, 0.81,
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/// Number of sharp edges (red).
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red_sedges: f64, 0.61,
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/// Scattering (speed vs. quality).
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scattering: f64, 37.13,
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/// Width of the generated buffer.
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width: i64, 200,
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),
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);
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@ -84,20 +116,34 @@ gegl_operation!(
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gegl_name: "focus-blur",
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append_crop: false,
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values: (
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aspect_ratio: f64, 0.0, "The aspect ratio of the focus region.",
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blur_radius: f64, 25.0, "Out-of-focus blur radius.",
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blur_type: FocusBlurType, FocusBlurType::Gaussian, "The blur type.",
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focus: f64, 0.25, "The focus region's inner limit.",
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highlight_factor: f64, 0.0, "Relative highlight strength.",
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highlight_threshold_high: f64, 1.0, "Highlight threshold (high).",
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highlight_threshold_low: f64, 0.0, "Highlight threshold (low).",
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high_quality: bool, false, "Generate more accurate and consistent output.",
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midpoint: f64, 0.5, "The focus region's transition midpoint.",
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radius: f64, 0.75, "The focus region's outer radius.",
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rotation: f64, 0.0, "The rotation of the focus region.",
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shape: FocusBlurShape, FocusBlurShape::Circle, "The blur shape.",
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x: f64, 0.5, "The X coordinate for the center of the blur.",
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y: f64, 0.5, "The Y coordinate for the center of the blur.",
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/// The aspect ratio of the focus region.
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aspect_ratio: f64, 0.0,
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/// Out-of-focus blur radius.
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blur_radius: f64, 25.0,
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/// The blur type.
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blur_type: FocusBlurType, FocusBlurType::Gaussian,
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/// The focus region's inner limit.
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focus: f64, 0.25,
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/// Relative highlight strength.
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highlight_factor: f64, 0.0,
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/// Highlight threshold (high).
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highlight_threshold_high: f64, 1.0,
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/// Highlight threshold (low).
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highlight_threshold_low: f64, 0.0,
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/// Generate more accurate and consistent output.
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high_quality: bool, false,
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/// The focus region's transition midpoint.
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midpoint: f64, 0.5,
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/// The focus region's outer radius.
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radius: f64, 0.75,
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/// The rotation of the focus region.
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rotation: f64, 0.0,
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/// The blur shape.
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shape: FocusBlurShape, FocusBlurShape::Circle,
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/// The X coordinate for the center of the blur.
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x: f64, 0.5,
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/// The Y coordinate for the center of the blur.
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y: f64, 0.5,
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),
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);
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@ -106,13 +152,20 @@ gegl_operation!(
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gegl_name: "maze",
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append_crop: false,
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values: (
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algorithm_type: MazeAlgorithmType, MazeAlgorithmType::DepthFirst, "Maze algorithm type",
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bg_color: String, "#fff".to_string(), "The background color.",
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fg_color: String, "#000".to_string(), "The foreground color.",
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seed: f64, 0.0, "The random seed.",
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tileable: bool, false, "Whether the maze should be tileable.",
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x: i64, 16, "Horizontal width of cells pixels.",
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y: i64, 16, "Vertical width of cells pixels.",
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/// Maze algorithm type
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algorithm_type: MazeAlgorithmType, MazeAlgorithmType::DepthFirst,
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/// The background color.
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bg_color: String, "#fff".to_string(),
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/// The foreground color.
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fg_color: String, "#000".to_string(),
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/// The random seed.
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seed: f64, 0.0,
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/// Whether the maze should be tileable.
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tileable: bool, false,
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/// Horizontal width of cells pixels.
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x: i64, 16,
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/// Vertical width of cells pixels.
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y: i64, 16,
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),
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);
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@ -121,12 +174,19 @@ gegl_operation!(
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gegl_name: "median-blur",
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append_crop: false,
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values: (
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abyss_policy: MedianBlurAbyssPolicy, MedianBlurAbyssPolicy::Clamp, "How image edges are handled.",
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alpha_percentile: f64, 50.0, "Neighborhood alpha percentile.",
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high_precision: bool, false, "Avoid clipping and quantization",
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neighborhood: MedianBlurNeighborhood, MedianBlurNeighborhood::Circle, "Neighborhood type.",
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percentile: f64, 50.0, "Neighborhood color percentile.",
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radius: f64, 3.0, "Neighborhood radius, a negative value will calculate with inverted percentiles.",
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/// How image edges are handled.
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abyss_policy: MedianBlurAbyssPolicy, MedianBlurAbyssPolicy::Clamp,
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/// Neighborhood alpha percentile.
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alpha_percentile: f64, 50.0,
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/// Avoid clipping and quantization
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high_precision: bool, false,
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/// Neighborhood type.
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neighborhood: MedianBlurNeighborhood, MedianBlurNeighborhood::Circle,
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/// Neighborhood color percentile.
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percentile: f64, 50.0,
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/// Neighborhood radius, a negative value will calculate with inverted
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/// percentiles.
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radius: f64, 3.0,
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),
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);
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@ -135,19 +195,32 @@ gegl_operation!(
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gegl_name: "mirrors",
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append_crop: false,
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values: (
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clip: bool, true, "Clip result to input size.",
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c_x: f64, 0.5, "X coordinate of symmetry center in output.",
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c_y: f64, 0.5, "Y coordinate of symmetry center in output.",
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input_scale: f64, 100.0, "Scale factor to make rendering size bigger.",
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m_angle: f64, 0.0, "Rotation applied to the mirrors.",
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n_segs: i64, 6, "Number of mirrors to use.",
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output_scale: f64, 1.0, "Scale factor to make rendering size bigger.",
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o_x: f64, 0.0, "X axis ratio for the center of mirroring",
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o_y: f64, 0.0, "Y axis ratio for the center of mirroring",
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r_angle: f64, 0.0, "Rotation applied to the result.",
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trim_x: f64, 0.0, "X axis ratio for trimming mirror expanse",
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trim_y: f64, 0.0, "Y axis ratio for trimming mirror expanse",
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warp: bool, true, "Fill full output area.",
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/// Clip result to input size.
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clip: bool, true,
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/// X coordinate of symmetry center in output.
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c_x: f64, 0.5,
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/// Y coordinate of symmetry center in output.
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c_y: f64, 0.5,
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/// Scale factor to make rendering size bigger.
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input_scale: f64, 100.0,
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/// Rotation applied to the mirrors.
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m_angle: f64, 0.0,
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/// Number of mirrors to use.
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n_segs: i64, 6,
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/// Scale factor to make rendering size bigger.
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output_scale: f64, 1.0,
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/// X axis ratio for the center of mirroring
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o_x: f64, 0.0,
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/// Y axis ratio for the center of mirroring
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o_y: f64, 0.0,
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/// Rotation applied to the result.
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r_angle: f64, 0.0,
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/// X axis ratio for trimming mirror expanse
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trim_x: f64, 0.0,
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/// Y axis ratio for trimming mirror expanse
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trim_y: f64, 0.0,
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/// Fill full output area.
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warp: bool, true,
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),
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);
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@ -156,20 +229,34 @@ gegl_operation!(
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gegl_name: "mosaic",
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append_crop: false,
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values: (
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antialiasing: bool, true, "Enables smoother tile output.",
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color_averaging: bool, true, "Tile color based on average of subsumed pixels.",
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color_variation: f64, 0.2, "Magnitude of random color variations.",
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joints_color: String, "#000".to_string(), "Joints color.",
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light_color: String, "#fff".to_string(), "Light color.",
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light_dir: f64, 135.0, "Direction of light-source (in degrees).",
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seed: f64, 0.0, "Random seed.",
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tile_allow_split: bool, true, "Allows splitting tiles at hard edges.",
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tile_height: f64, 4.0, "Apparent height of each tile (in pixels).",
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tile_neatness: f64, 0.65, "Deviation from perfectly formed tiles.",
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tile_size: f64, 15.0, "Average diameter of each tile (in pixels).",
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tile_spacing: f64, 1.0, "Inter-tile spacing (in pixels).",
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tile_surface: bool, false, "Surface characteristics.",
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tile_type: MosaicTileType, MosaicTileType::Hexagons, "What shape to use for tiles.",
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/// Enables smoother tile output.
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antialiasing: bool, true,
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/// Tile color based on average of subsumed pixels.
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color_averaging: bool, true,
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/// Magnitude of random color variations.
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color_variation: f64, 0.2,
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/// Joints color.
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joints_color: String, "#000".to_string(),
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/// Light color.
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light_color: String, "#fff".to_string(),
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/// Direction of light-source (in degrees).
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light_dir: f64, 135.0,
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/// Random seed.
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seed: f64, 0.0,
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/// Allows splitting tiles at hard edges.
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tile_allow_split: bool, true,
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/// Apparent height of each tile (in pixels).
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tile_height: f64, 4.0,
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/// Deviation from perfectly formed tiles.
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tile_neatness: f64, 0.65,
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/// Average diameter of each tile (in pixels).
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tile_size: f64, 15.0,
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/// Inter-tile spacing (in pixels).
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tile_spacing: f64, 1.0,
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/// Surface characteristics.
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tile_surface: bool, false,
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/// What shape to use for tiles.
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tile_type: MosaicTileType, MosaicTileType::Hexagons,
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),
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);
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@ -178,24 +265,49 @@ gegl_operation!(
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gegl_name: "newsprint",
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append_crop: false,
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values: (
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aa_samples: i64, 16, "Number of samples that are averaged for antialiasing the result.",
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angle: f64, 75.0, "Black angle.",
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angle2: f64, 15.0, "Red and cyan angle.",
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angle3: f64, 45.0, "Green and magenta angle.",
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angle4: f64, 0.0, "Blue and yellow angle.",
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angleboost: f64, 0.0, "Multiplication factor for desired rotation of the local space for texture, the way this is computed makes it weak for desaturated colors and possibly stronger where there is color.",
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black_pullout: f64, 1.0, "How much of common gray to pull out of CMY.",
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blocksize: f64, -1.0, "Number of periods per tile, this tiling avoids high frequency anomaly that angle boost causes.",
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color_model: NewsprintColorModel, NewsprintColorModel::BlackOnWhite, "How many inks to use.",
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pattern: NewsprintPattern, NewsprintPattern::Line, "Black halftoning/dot pattern to use.",
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pattern2: NewsprintPattern, NewsprintPattern::Line, "Red and cyan halftoning/dot pattern to use.",
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pattern3: NewsprintPattern, NewsprintPattern::Line, "Green and magenta halftoning/dot pattern to use.",
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pattern4: NewsprintPattern, NewsprintPattern::Line, "Blue and yellow halftoning/dot pattern to use.",
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period: f64, 12.0, "Black number of pixels across one repetition of a base pattern at base resolution.",
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period2: f64, 12.0, "Red and cyan number of pixels across one repetition of a base pattern at base resolution.",
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period3: f64, 12.0, "Green and magenta number of pixels across one repetition of a base pattern at base resolution.",
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period4: f64, 12.0, "Blue and yellow number of pixels across one repetition of a base pattern at base resolution.",
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turbulence: f64, 0.0, "Color saturation dependent compression of period.",
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/// Number of samples that are averaged for antialiasing the result.
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aa_samples: i64, 16,
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/// Black angle.
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angle: f64, 75.0,
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/// Red and cyan angle.
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angle2: f64, 15.0,
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/// Green and magenta angle.
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angle3: f64, 45.0,
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/// Blue and yellow angle.
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angle4: f64, 0.0,
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/// Multiplication factor for desired rotation of the local space for
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/// texture, the way this is computed makes it weak for desaturated colors
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/// and possibly stronger where there is color.
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angleboost: f64, 0.0,
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/// How much of common gray to pull out of CMY.
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black_pullout: f64, 1.0,
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/// Number of periods per tile, this tiling avoids high frequency anomaly
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/// that angle boost causes.
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blocksize: f64, -1.0,
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/// How many inks to use.
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color_model: NewsprintColorModel, NewsprintColorModel::BlackOnWhite,
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/// Black halftoning/dot pattern to use.
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pattern: NewsprintPattern, NewsprintPattern::Line,
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/// Red and cyan halftoning/dot pattern to use.
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pattern2: NewsprintPattern, NewsprintPattern::Line,
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/// Green and magenta halftoning/dot pattern to use.
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pattern3: NewsprintPattern, NewsprintPattern::Line,
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/// Blue and yellow halftoning/dot pattern to use.
|
||||
pattern4: NewsprintPattern, NewsprintPattern::Line,
|
||||
/// Black number of pixels across one repetition of a base pattern at base
|
||||
/// resolution.
|
||||
period: f64, 12.0,
|
||||
/// Red and cyan number of pixels across one repetition of a base pattern at
|
||||
/// base resolution.
|
||||
period2: f64, 12.0,
|
||||
/// Green and magenta number of pixels across one repetition of a base pattern
|
||||
/// at base resolution.
|
||||
period3: f64, 12.0,
|
||||
/// Blue and yellow number of pixels across one repetition of a base pattern
|
||||
/// at base resolution.
|
||||
period4: f64, 12.0,
|
||||
/// Color saturation dependent compression of period.
|
||||
turbulence: f64, 0.0,
|
||||
),
|
||||
);
|
||||
|
||||
|
@ -204,9 +316,12 @@ gegl_operation!(
|
|||
gegl_name: "noise-pick",
|
||||
append_crop: true,
|
||||
values: (
|
||||
pct_random: f64, 50.0, "Randomization percentage.",
|
||||
repeat: i64, 1, "Amount of repetitions to make.",
|
||||
seed: f64, 0.0, "Random seed.",
|
||||
/// Randomization percentage.
|
||||
pct_random: f64, 50.0,
|
||||
/// Amount of repetitions to make.
|
||||
repeat: i64, 1,
|
||||
/// Random seed.
|
||||
seed: f64, 0.0,
|
||||
),
|
||||
);
|
||||
|
||||
|
@ -215,10 +330,14 @@ gegl_operation!(
|
|||
gegl_name: "oilify",
|
||||
append_crop: false,
|
||||
values: (
|
||||
exponent: i64, 8, "Exponent for processing, controls smoothness.",
|
||||
intensities: i64, 128, "Histogram size.",
|
||||
mask_radius: i64, 4, "Radius of circle around pixel.",
|
||||
use_inten: bool, true, "Use pixel luminance values.",
|
||||
/// Exponent for processing, controls smoothness.
|
||||
exponent: i64, 8,
|
||||
/// Histogram size.
|
||||
intensities: i64, 128,
|
||||
/// Radius of circle around pixel.
|
||||
mask_radius: i64, 4,
|
||||
/// Use pixel luminance values.
|
||||
use_inten: bool, true,
|
||||
),
|
||||
);
|
||||
|
||||
|
@ -227,12 +346,18 @@ gegl_operation!(
|
|||
gegl_name: "plasma",
|
||||
append_crop: false,
|
||||
values: (
|
||||
height: i64, 768, "Height of the generated buffer",
|
||||
seed: f64, 0.0, "Random seed.",
|
||||
turbulence: f64, 1.0, "High values give more variation in details.",
|
||||
width: i64, 1024, "Width of the generated buffer.",
|
||||
x: i64, 0, "X coordinate start of the generated buffer.",
|
||||
y: i64, 0, "Y coordinate start of the generated buffer.",
|
||||
/// Height of the generated buffer.
|
||||
height: i64, 768,
|
||||
/// Random seed.
|
||||
seed: f64, 0.0,
|
||||
/// High values give more variation in details.
|
||||
turbulence: f64, 1.0,
|
||||
/// Width of the generated buffer.
|
||||
width: i64, 1024,
|
||||
/// X coordinate start of the generated buffer.
|
||||
x: i64, 0,
|
||||
/// Y coordinate start of the generated buffer.
|
||||
y: i64, 0,
|
||||
),
|
||||
);
|
||||
|
||||
|
@ -241,9 +366,12 @@ gegl_operation!(
|
|||
gegl_name: "simplex-noise",
|
||||
append_crop: true,
|
||||
values: (
|
||||
iterations: i64, 1, "The number of noise octaves.",
|
||||
scale: f64, 1.0, "The scale of the noise function.",
|
||||
seed: f64, 1.0, "The random seed for the noise function.",
|
||||
/// The number of noise octaves.
|
||||
iterations: i64, 1,
|
||||
/// The scale of the noise function.
|
||||
scale: f64, 1.0,
|
||||
/// The random seed for the noise function.
|
||||
seed: f64, 1.0,
|
||||
),
|
||||
);
|
||||
|
||||
|
@ -252,9 +380,12 @@ gegl_operation!(
|
|||
gegl_name: "softglow",
|
||||
append_crop: false,
|
||||
values: (
|
||||
brightness: f64, 0.3, "Brightness intensity.",
|
||||
glow_radius: f64, 10.0, "Glow radius.",
|
||||
sharpness: f64, 0.85, "Sharpness of the highlights.",
|
||||
/// Brightness intensity.
|
||||
brightness: f64, 0.3,
|
||||
/// Glow radius.
|
||||
glow_radius: f64, 10.0,
|
||||
/// Sharpness of the highlights.
|
||||
sharpness: f64, 0.85,
|
||||
),
|
||||
);
|
||||
|
||||
|
@ -263,14 +394,22 @@ gegl_operation!(
|
|||
gegl_name: "stereographic-projection",
|
||||
append_crop: false,
|
||||
values: (
|
||||
height: i64, -1, "Output/rendering height in pixels, -1 for input height.",
|
||||
inverse: bool, false, "Do the inverse mapping.",
|
||||
pan: f64, 0.0, "Horizontal camera panning.",
|
||||
sampler_type: StereographicProjectionSamplerType, StereographicProjectionSamplerType::Nearest, "Image resampling method to use.",
|
||||
spin: f64, 0., "Spin angle around camera axis.",
|
||||
tilt: f64, 90., "Vertical camera panning.",
|
||||
width: i64, -1, "Output/rendering width in pixels, -1 for input width.",
|
||||
zoom: f64, 100.0, "Zoom level.",
|
||||
/// Output/rendering height in pixels, -1 for input height.
|
||||
height: i64, -1,
|
||||
/// Do the inverse mapping.
|
||||
inverse: bool, false,
|
||||
/// Horizontal camera panning.
|
||||
pan: f64, 0.0,
|
||||
/// Image resampling method to use.
|
||||
sampler_type: StereographicProjectionSamplerType, StereographicProjectionSamplerType::Nearest,
|
||||
/// Spin angle around camera axis.
|
||||
spin: f64, 0.,
|
||||
/// Vertical camera panning.
|
||||
tilt: f64, 90.,
|
||||
/// Output/rendering width in pixels, -1 for input width.
|
||||
width: i64, -1,
|
||||
/// Zoom level.
|
||||
zoom: f64, 100.0,
|
||||
),
|
||||
);
|
||||
|
||||
|
@ -279,8 +418,10 @@ gegl_operation!(
|
|||
gegl_name: "tile-glass",
|
||||
append_crop: false,
|
||||
values: (
|
||||
tile_height: i64, 25, "Tile height.",
|
||||
tile_width: i64, 25, "Tile width.",
|
||||
/// Tile height.
|
||||
tile_height: i64, 25,
|
||||
/// Tile width.
|
||||
tile_width: i64, 25,
|
||||
),
|
||||
);
|
||||
|
||||
|
@ -296,10 +437,15 @@ gegl_operation!(
|
|||
gegl_name: "waterpixels",
|
||||
append_crop: false,
|
||||
values: (
|
||||
fill: WaterpixelsFill, WaterpixelsFill::Average, "How to fill superpixels.",
|
||||
regularization: i64, 0, "Spatial regularization, trade-off between superpixel regularity and adherence to object boundaries.",
|
||||
size: i64, 32, "Superpixels size.",
|
||||
smoothness: f64, 1.0, "Gradient smoothness.",
|
||||
/// How to fill superpixels.
|
||||
fill: WaterpixelsFill, WaterpixelsFill::Average,
|
||||
/// Spatial regularization, trade-off between superpixel regularity and
|
||||
/// adherence to object boundaries.
|
||||
regularization: i64, 0,
|
||||
/// Superpixels size.
|
||||
size: i64, 32,
|
||||
/// Gradient smoothness.
|
||||
smoothness: f64, 1.0,
|
||||
),
|
||||
);
|
||||
|
||||
|
@ -308,13 +454,21 @@ gegl_operation!(
|
|||
gegl_name: "waves",
|
||||
append_crop: true,
|
||||
values: (
|
||||
amplitude: f64, 25.0, "Amplitude of the wave ripples.",
|
||||
aspect: f64, 1.0, "Aspect ratio.",
|
||||
clamp: bool, false, "Limit deformation in the image area.",
|
||||
period: f64, 100.0, "Period/wavelength of the ripples.",
|
||||
phi: f64, 0.0, "Phase shift of the waves.",
|
||||
sampler_type: WavesSamplerType, WavesSamplerType::Cubic, "Mathematical method for reconstructing pixel values.",
|
||||
x: f64, 0.5, "Center X coordinate to start the waves from.",
|
||||
y: f64, 0.5, "Center Y coordinate to start the waves from.",
|
||||
/// Amplitude of the wave ripples.
|
||||
amplitude: f64, 25.0,
|
||||
/// Aspect ratio.
|
||||
aspect: f64, 1.0,
|
||||
/// Limit deformation in the image area.
|
||||
clamp: bool, false,
|
||||
/// Period/wavelength of the ripples.
|
||||
period: f64, 100.0,
|
||||
/// Phase shift of the waves.
|
||||
phi: f64, 0.0,
|
||||
/// Mathematical method for reconstructing pixel values.
|
||||
sampler_type: WavesSamplerType, WavesSamplerType::Cubic,
|
||||
/// Center X coordinate to start the waves from.
|
||||
x: f64, 0.5,
|
||||
/// Center Y coordinate to start the waves from.
|
||||
y: f64, 0.5,
|
||||
),
|
||||
);
|
||||
|
|
Loading…
Reference in New Issue