Add gegl:maze.
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@ -6,6 +6,7 @@ export * from './crop.js';
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export * from './diffraction-patterns.js';
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export * from './diffraction-patterns.js';
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export * from './focus-blur.js';
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export * from './focus-blur.js';
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export * from './generic.js';
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export * from './generic.js';
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export * from './maze.js';
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export * from './median-blur.js';
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export * from './median-blur.js';
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export * from './mirrors.js';
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export * from './mirrors.js';
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export * from './mosaic.js';
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export * from './mosaic.js';
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@ -0,0 +1,34 @@
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import {BaseOperation} from './base.js';
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export interface MazeParameters {
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algorithmType: 'depth-first' | 'prim';
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bgColor: string;
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fgColor: string;
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seed: number;
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tileable: boolean;
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x: number;
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y: number;
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}
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export class Maze extends BaseOperation<MazeParameters> {
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public static default: MazeParameters = {
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algorithmType: 'depth-first',
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bgColor: '#fff',
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fgColor: '#000',
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seed: 0,
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tileable: false,
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x: 16,
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y: 16,
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};
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public get default() {
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return Maze.default;
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}
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public appendCrop = false;
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public name = 'gegl:maze';
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constructor(parameters?: Partial<MazeParameters>) {
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super({...Maze.default, ...parameters});
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}
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}
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