//! All supported GEGL operations. mod enums; mod macros; pub use enums::*; pub use crate::gegl_operation; gegl_operation!( struct_name: Bloom, gegl_name: "bloom", append_crop: false, values: ( limit_exposure: bool, false, "Don't over-expose highlights.", radius: f64, 10.0, "Glow radius.", softness: f64, 25.0, "Glow-area edge softness.", strength: f64, 50.0, "Glow strength.", threshold: f64, 50.0, "Glow-area brightness threshold.", ), ); gegl_operation!( struct_name: Cartoon, gegl_name: "cartoon", append_crop: true, values: ( mask_radius: f64, 7.0, "The mask radius.", pct_black: f64, 0.2, "The percentage of black.", ), ); gegl_operation!( struct_name: CellNoise, gegl_name: "cell-noise", append_crop: true, values: ( iterations: i64, 1, "The number of noise octaves.", palettize: bool, false, "Fill each cell with a random color.", rank: i64, 1, "Select the n-th closest point", scale: f64, 1.0, "The scale of the noise function.", seed: f64, 0.0, "The random seed for the noise function.", shape: f64, 2.0, "Interpolate between Manhattan and Euclidean distance.", ), ); gegl_operation!( struct_name: Crop, gegl_name: "crop", append_crop: false, values: ( height: f64, 0.0, "The wanted height of the buffer.", reset_origin: bool, false, "Reset the origin for the coordinates.", width: f64, 0.0, "The wanted width of the buffer.", x: f64, 0.0, "The X coordinate to start from.", y: f64, 0.0, "The Y coordinate to start from.", ), ); gegl_operation!( struct_name: DiffractionPatterns, gegl_name: "diffraction-patterns", append_crop: true, values: ( blue_contours: f64, 0.97, "Number of contours (blue);", blue_frequency: f64, 1.12, "Light frequency (blue).", blue_sedges: f64, 0.64, "Number of sharp edges (blue).", brightness: f64, 0.07, "Brightness and shifting/fattening of contours.", green_contours: f64, 0.82, "Number of contours (green);", green_frequency: f64, 1.22, "Light frequency (green).", green_sedges: f64, 0.68, "Number of sharp edges (green).", height: i64, 200, "Height of the generated buffer.", polarization: f64, -0.47, "Polarization.", red_contours: f64, 0.82, "Number of contours (red);", red_frequency: f64, 0.81, "Light frequency (red).", red_sedges: f64, 0.61, "Number of sharp edges (red).", scattering: f64, 37.13, "Scattering (speed vs. quality).", width: i64, 200, "Width of the generated buffer.", ), ); gegl_operation!( struct_name: FocusBlur, gegl_name: "focus-blur", append_crop: false, values: ( aspect_ratio: f64, 0.0, "The aspect ratio of the focus region.", blur_radius: f64, 25.0, "Out-of-focus blur radius.", blur_type: FocusBlurType, FocusBlurType::Gaussian, "The blur type.", focus: f64, 0.25, "The focus region's inner limit.", highlight_factor: f64, 0.0, "Relative highlight strength.", highlight_threshold_high: f64, 1.0, "Highlight threshold (high).", highlight_threshold_low: f64, 0.0, "Highlight threshold (low).", high_quality: bool, false, "Generate more accurate and consistent output.", midpoint: f64, 0.5, "The focus region's transition midpoint.", radius: f64, 0.75, "The focus region's outer radius.", rotation: f64, 0.0, "The rotation of the focus region.", shape: FocusBlurShape, FocusBlurShape::Circle, "The blur shape.", x: f64, 0.5, "The X coordinate for the center of the blur.", y: f64, 0.5, "The Y coordinate for the center of the blur.", ), ); gegl_operation!( struct_name: Maze, gegl_name: "maze", append_crop: false, values: ( algorithm_type: MazeAlgorithmType, MazeAlgorithmType::DepthFirst, "Maze algorithm type", bg_color: String, "#fff".to_string(), "The background color.", fg_color: String, "#000".to_string(), "The foreground color.", seed: f64, 0.0, "The random seed.", tileable: bool, false, "Whether the maze should be tileable.", x: i64, 16, "Horizontal width of cells pixels.", y: i64, 16, "Vertical width of cells pixels.", ), ); gegl_operation!( struct_name: MedianBlur, gegl_name: "median-blur", append_crop: false, values: ( abyss_policy: MedianBlurAbyssPolicy, MedianBlurAbyssPolicy::Clamp, "How image edges are handled.", alpha_percentile: f64, 50.0, "Neighborhood alpha percentile.", high_precision: bool, false, "Avoid clipping and quantization", neighborhood: MedianBlurNeighborhood, MedianBlurNeighborhood::Circle, "Neighborhood type.", percentile: f64, 50.0, "Neighborhood color percentile.", radius: f64, 3.0, "Neighborhood radius, a negative value will calculate with inverted percentiles.", ), ); gegl_operation!( struct_name: Mirrors, gegl_name: "mirrors", append_crop: false, values: ( clip: bool, true, "Clip result to input size.", c_x: f64, 0.5, "X coordinate of symmetry center in output.", c_y: f64, 0.5, "Y coordinate of symmetry center in output.", input_scale: f64, 100.0, "Scale factor to make rendering size bigger.", m_angle: f64, 0.0, "Rotation applied to the mirrors.", n_segs: i64, 6, "Number of mirrors to use.", output_scale: f64, 1.0, "Scale factor to make rendering size bigger.", o_x: f64, 0.0, "X axis ratio for the center of mirroring", o_y: f64, 0.0, "Y axis ratio for the center of mirroring", r_angle: f64, 0.0, "Rotation applied to the result.", trim_x: f64, 0.0, "X axis ratio for trimming mirror expanse", trim_y: f64, 0.0, "Y axis ratio for trimming mirror expanse", warp: bool, true, "Fill full output area.", ), ); gegl_operation!( struct_name: Mosaic, gegl_name: "mosaic", append_crop: false, values: ( antialiasing: bool, true, "Enables smoother tile output.", color_averaging: bool, true, "Tile color based on average of subsumed pixels.", color_variation: f64, 0.2, "Magnitude of random color variations.", joints_color: String, "#000".to_string(), "Joints color.", light_color: String, "#fff".to_string(), "Light color.", light_dir: f64, 135.0, "Direction of light-source (in degrees).", seed: f64, 0.0, "Random seed.", tile_allow_split: bool, true, "Allows splitting tiles at hard edges.", tile_height: f64, 4.0, "Apparent height of each tile (in pixels).", tile_neatness: f64, 0.65, "Deviation from perfectly formed tiles.", tile_size: f64, 15.0, "Average diameter of each tile (in pixels).", tile_spacing: f64, 1.0, "Inter-tile spacing (in pixels).", tile_surface: bool, false, "Surface characteristics.", tile_type: MosaicTileType, MosaicTileType::Hexagons, "What shape to use for tiles.", ), ); gegl_operation!( struct_name: Newsprint, gegl_name: "newsprint", append_crop: false, values: ( aa_samples: i64, 16, "Number of samples that are averaged for antialiasing the result.", angle: f64, 75.0, "Black angle.", angle2: f64, 15.0, "Red and cyan angle.", angle3: f64, 45.0, "Green and magenta angle.", angle4: f64, 0.0, "Blue and yellow angle.", angleboost: f64, 0.0, "Multiplication factor for desired rotation of the local space for texture, the way this is computed makes it weak for desaturated colors and possibly stronger where there is color.", black_pullout: f64, 1.0, "How much of common gray to pull out of CMY.", blocksize: f64, -1.0, "Number of periods per tile, this tiling avoids high frequency anomaly that angle boost causes.", color_model: NewsprintColorModel, NewsprintColorModel::BlackOnWhite, "How many inks to use.", pattern: NewsprintPattern, NewsprintPattern::Line, "Black halftoning/dot pattern to use.", pattern2: NewsprintPattern, NewsprintPattern::Line, "Red and cyan halftoning/dot pattern to use.", pattern3: NewsprintPattern, NewsprintPattern::Line, "Green and magenta halftoning/dot pattern to use.", pattern4: NewsprintPattern, NewsprintPattern::Line, "Blue and yellow halftoning/dot pattern to use.", period: f64, 12.0, "Black number of pixels across one repetition of a base pattern at base resolution.", period2: f64, 12.0, "Red and cyan number of pixels across one repetition of a base pattern at base resolution.", period3: f64, 12.0, "Green and magenta number of pixels across one repetition of a base pattern at base resolution.", period4: f64, 12.0, "Blue and yellow number of pixels across one repetition of a base pattern at base resolution.", turbulence: f64, 0.0, "Color saturation dependent compression of period.", ), ); gegl_operation!( struct_name: NoisePick, gegl_name: "noise-pick", append_crop: true, values: ( pct_random: f64, 50.0, "Randomization percentage.", repeat: i64, 1, "Amount of repetitions to make.", seed: f64, 0.0, "Random seed.", ), ); gegl_operation!( struct_name: Oilify, gegl_name: "oilify", append_crop: false, values: ( exponent: i64, 8, "Exponent for processing, controls smoothness.", intensities: i64, 128, "Histogram size.", mask_radius: i64, 4, "Radius of circle around pixel.", use_inten: bool, true, "Use pixel luminance values.", ), ); gegl_operation!( struct_name: Plasma, gegl_name: "plasma", append_crop: false, values: ( height: i64, 768, "Height of the generated buffer", seed: f64, 0.0, "Random seed.", turbulence: f64, 1.0, "High values give more variation in details.", width: i64, 1024, "Width of the generated buffer.", x: i64, 0, "X coordinate start of the generated buffer.", y: i64, 0, "Y coordinate start of the generated buffer.", ), ); gegl_operation!( struct_name: SimplexNoise, gegl_name: "simplex-noise", append_crop: true, values: ( iterations: i64, 1, "The number of noise octaves.", scale: f64, 1.0, "The scale of the noise function.", seed: f64, 1.0, "The random seed for the noise function.", ), ); gegl_operation!( struct_name: Softglow, gegl_name: "softglow", append_crop: false, values: ( brightness: f64, 0.3, "Brightness intensity.", glow_radius: f64, 10.0, "Glow radius.", sharpness: f64, 0.85, "Sharpness of the highlights.", ), ); gegl_operation!( struct_name: StereographicProjection, gegl_name: "stereographic-projection", append_crop: false, values: ( height: i64, -1, "Output/rendering height in pixels, -1 for input height.", inverse: bool, false, "Do the inverse mapping.", pan: f64, 0.0, "Horizontal camera panning.", sampler_type: StereographicProjectionSamplerType, StereographicProjectionSamplerType::Nearest, "Image resampling method to use.", spin: f64, 0., "Spin angle around camera axis.", tilt: f64, 90., "Vertical camera panning.", width: i64, -1, "Output/rendering width in pixels, -1 for input width.", zoom: f64, 100.0, "Zoom level.", ), ); gegl_operation!( struct_name: TileGlass, gegl_name: "tile-glass", append_crop: false, values: ( tile_height: i64, 25, "Tile height.", tile_width: i64, 25, "Tile width.", ), ); gegl_operation!( struct_name: TileSeamless, gegl_name: "tile-seamless", append_crop: false, values: (,), ); gegl_operation!( struct_name: Waterpixels, gegl_name: "waterpixels", append_crop: false, values: ( fill: WaterpixelsFill, WaterpixelsFill::Average, "How to fill superpixels.", regularization: i64, 0, "Spatial regularization, trade-off between superpixel regularity and adherence to object boundaries.", size: i64, 32, "Superpixels size.", smoothness: f64, 1.0, "Gradient smoothness.", ), ); gegl_operation!( struct_name: Waves, gegl_name: "waves", append_crop: true, values: ( amplitude: f64, 25.0, "Amplitude of the wave ripples.", aspect: f64, 1.0, "Aspect ratio.", clamp: bool, false, "Limit deformation in the image area.", period: f64, 100.0, "Period/wavelength of the ripples.", phi: f64, 0.0, "Phase shift of the waves.", sampler_type: WavesSamplerType, WavesSamplerType::Cubic, "Mathematical method for reconstructing pixel values.", x: f64, 0.5, "Center X coordinate to start the waves from.", y: f64, 0.5, "Center Y coordinate to start the waves from.", ), );