//! Additional enums for the operations. use crate::gegl_enum; gegl_enum!( FocusBlurShape, Circle => "circle", Square => "square", Diamond => "diamond", Horizontal => "horizontal", Vertical => "vertical", ); gegl_enum!( FocusBlurType, Gaussian => "gaussian", Lens => "lens", ); gegl_enum!( MazeAlgorithmType, DepthFirst => "depth-first", Prim => "prim", );