//! Additional enums for the operations. use crate::gegl_enum; gegl_enum!( FocusBlurShape, Circle: "circle", Square: "square", Diamond: "diamond", Horizontal: "horizontal", Vertical: "vertical", ); gegl_enum!( FocusBlurType, Gaussian: "gaussian", Lens: "lens", ); gegl_enum!( MazeAlgorithmType, DepthFirst: "depth-first", Prim: "prim", );