//! All supported GEGL operations. mod enums; mod macros; pub use enums::*; pub use crate::gegl_operation; gegl_operation!( struct_name: Bloom, gegl_name: "bloom", append_crop: false, values: ( /// Don't over-expose highlights. limit_exposure: bool, false, /// Glow radius. radius: f64, 10.0, /// Glow-area edge softness. softness: f64, 25.0, /// Glow strength. strength: f64, 50.0, /// Glow-area brightness threshold. threshold: f64, 50.0, ), ); gegl_operation!( struct_name: Cartoon, gegl_name: "cartoon", append_crop: true, values: ( /// The mask radius. mask_radius: f64, 7.0, /// The percentage of black. pct_black: f64, 0.2, ), ); gegl_operation!( struct_name: CellNoise, gegl_name: "cell-noise", append_crop: true, values: ( /// The number of noise octaves. iterations: i64, 1, /// Fill each cell with a random color. palettize: bool, false, /// Select the n-th closest point rank: i64, 1, /// The scale of the noise function. scale: f64, 1.0, /// The random seed for the noise function. seed: f64, 0.0, /// Interpolate between Manhattan and Euclidean distance. shape: f64, 2.0, ), ); gegl_operation!( struct_name: Crop, gegl_name: "crop", append_crop: false, values: ( /// The wanted height of the buffer. height: f64, 0.0, /// Reset the origin for the coordinates. reset_origin: bool, false, /// The wanted width of the buffer. width: f64, 0.0, /// The X coordinate to start from. x: f64, 0.0, /// The Y coordinate to start from. y: f64, 0.0, ), ); gegl_operation!( struct_name: DiffractionPatterns, gegl_name: "diffraction-patterns", append_crop: true, values: ( /// Number of contours (blue); blue_contours: f64, 0.97, /// Light frequency (blue). blue_frequency: f64, 1.12, /// Number of sharp edges (blue). blue_sedges: f64, 0.64, /// Brightness and shifting/fattening of contours. brightness: f64, 0.07, /// Number of contours (green); green_contours: f64, 0.82, /// Light frequency (green). green_frequency: f64, 1.22, /// Number of sharp edges (green). green_sedges: f64, 0.68, /// Height of the generated buffer. height: i64, 200, /// Polarization. polarization: f64, -0.47, /// Number of contours (red); red_contours: f64, 0.82, /// Light frequency (red). red_frequency: f64, 0.81, /// Number of sharp edges (red). red_sedges: f64, 0.61, /// Scattering (speed vs. quality). scattering: f64, 37.13, /// Width of the generated buffer. width: i64, 200, ), ); gegl_operation!( struct_name: FocusBlur, gegl_name: "focus-blur", append_crop: false, values: ( /// The aspect ratio of the focus region. aspect_ratio: f64, 0.0, /// Out-of-focus blur radius. blur_radius: f64, 25.0, /// The blur type. blur_type: FocusBlurType, FocusBlurType::Gaussian, /// The focus region's inner limit. focus: f64, 0.25, /// Relative highlight strength. highlight_factor: f64, 0.0, /// Highlight threshold (high). highlight_threshold_high: f64, 1.0, /// Highlight threshold (low). highlight_threshold_low: f64, 0.0, /// Generate more accurate and consistent output. high_quality: bool, false, /// The focus region's transition midpoint. midpoint: f64, 0.5, /// The focus region's outer radius. radius: f64, 0.75, /// The rotation of the focus region. rotation: f64, 0.0, /// The blur shape. shape: FocusBlurShape, FocusBlurShape::Circle, /// The X coordinate for the center of the blur. x: f64, 0.5, /// The Y coordinate for the center of the blur. y: f64, 0.5, ), ); gegl_operation!( struct_name: Maze, gegl_name: "maze", append_crop: false, values: ( /// Maze algorithm type algorithm_type: MazeAlgorithmType, MazeAlgorithmType::DepthFirst, /// The background color. bg_color: String, "#fff".to_string(), /// The foreground color. fg_color: String, "#000".to_string(), /// The random seed. seed: f64, 0.0, /// Whether the maze should be tileable. tileable: bool, false, /// Horizontal width of cells pixels. x: i64, 16, /// Vertical width of cells pixels. y: i64, 16, ), ); gegl_operation!( struct_name: MedianBlur, gegl_name: "median-blur", append_crop: false, values: ( /// How image edges are handled. abyss_policy: MedianBlurAbyssPolicy, MedianBlurAbyssPolicy::Clamp, /// Neighborhood alpha percentile. alpha_percentile: f64, 50.0, /// Avoid clipping and quantization high_precision: bool, false, /// Neighborhood type. neighborhood: MedianBlurNeighborhood, MedianBlurNeighborhood::Circle, /// Neighborhood color percentile. percentile: f64, 50.0, /// Neighborhood radius, a negative value will calculate with inverted /// percentiles. radius: f64, 3.0, ), ); gegl_operation!( struct_name: Mirrors, gegl_name: "mirrors", append_crop: false, values: ( /// Clip result to input size. clip: bool, true, /// X coordinate of symmetry center in output. c_x: f64, 0.5, /// Y coordinate of symmetry center in output. c_y: f64, 0.5, /// Scale factor to make rendering size bigger. input_scale: f64, 100.0, /// Rotation applied to the mirrors. m_angle: f64, 0.0, /// Number of mirrors to use. n_segs: i64, 6, /// Scale factor to make rendering size bigger. output_scale: f64, 1.0, /// X axis ratio for the center of mirroring o_x: f64, 0.0, /// Y axis ratio for the center of mirroring o_y: f64, 0.0, /// Rotation applied to the result. r_angle: f64, 0.0, /// X axis ratio for trimming mirror expanse trim_x: f64, 0.0, /// Y axis ratio for trimming mirror expanse trim_y: f64, 0.0, /// Fill full output area. warp: bool, true, ), ); gegl_operation!( struct_name: Mosaic, gegl_name: "mosaic", append_crop: false, values: ( /// Enables smoother tile output. antialiasing: bool, true, /// Tile color based on average of subsumed pixels. color_averaging: bool, true, /// Magnitude of random color variations. color_variation: f64, 0.2, /// Joints color. joints_color: String, "#000".to_string(), /// Light color. light_color: String, "#fff".to_string(), /// Direction of light-source (in degrees). light_dir: f64, 135.0, /// Random seed. seed: f64, 0.0, /// Allows splitting tiles at hard edges. tile_allow_split: bool, true, /// Apparent height of each tile (in pixels). tile_height: f64, 4.0, /// Deviation from perfectly formed tiles. tile_neatness: f64, 0.65, /// Average diameter of each tile (in pixels). tile_size: f64, 15.0, /// Inter-tile spacing (in pixels). tile_spacing: f64, 1.0, /// Surface characteristics. tile_surface: bool, false, /// What shape to use for tiles. tile_type: MosaicTileType, MosaicTileType::Hexagons, ), ); gegl_operation!( struct_name: Newsprint, gegl_name: "newsprint", append_crop: false, values: ( /// Number of samples that are averaged for antialiasing the result. aa_samples: i64, 16, /// Black angle. angle: f64, 75.0, /// Red and cyan angle. angle2: f64, 15.0, /// Green and magenta angle. angle3: f64, 45.0, /// Blue and yellow angle. angle4: f64, 0.0, /// Multiplication factor for desired rotation of the local space for /// texture, the way this is computed makes it weak for desaturated colors /// and possibly stronger where there is color. angleboost: f64, 0.0, /// How much of common gray to pull out of CMY. black_pullout: f64, 1.0, /// Number of periods per tile, this tiling avoids high frequency anomaly /// that angle boost causes. blocksize: f64, -1.0, /// How many inks to use. color_model: NewsprintColorModel, NewsprintColorModel::BlackOnWhite, /// Black halftoning/dot pattern to use. pattern: NewsprintPattern, NewsprintPattern::Line, /// Red and cyan halftoning/dot pattern to use. pattern2: NewsprintPattern, NewsprintPattern::Line, /// Green and magenta halftoning/dot pattern to use. pattern3: NewsprintPattern, NewsprintPattern::Line, /// Blue and yellow halftoning/dot pattern to use. pattern4: NewsprintPattern, NewsprintPattern::Line, /// Black number of pixels across one repetition of a base pattern at base /// resolution. period: f64, 12.0, /// Red and cyan number of pixels across one repetition of a base pattern at /// base resolution. period2: f64, 12.0, /// Green and magenta number of pixels across one repetition of a base pattern /// at base resolution. period3: f64, 12.0, /// Blue and yellow number of pixels across one repetition of a base pattern /// at base resolution. period4: f64, 12.0, /// Color saturation dependent compression of period. turbulence: f64, 0.0, ), ); gegl_operation!( struct_name: NoisePick, gegl_name: "noise-pick", append_crop: true, values: ( /// Randomization percentage. pct_random: f64, 50.0, /// Amount of repetitions to make. repeat: i64, 1, /// Random seed. seed: f64, 0.0, ), ); gegl_operation!( struct_name: Oilify, gegl_name: "oilify", append_crop: false, values: ( /// Exponent for processing, controls smoothness. exponent: i64, 8, /// Histogram size. intensities: i64, 128, /// Radius of circle around pixel. mask_radius: i64, 4, /// Use pixel luminance values. use_inten: bool, true, ), ); gegl_operation!( struct_name: Plasma, gegl_name: "plasma", append_crop: false, values: ( /// Height of the generated buffer. height: i64, 768, /// Random seed. seed: f64, 0.0, /// High values give more variation in details. turbulence: f64, 1.0, /// Width of the generated buffer. width: i64, 1024, /// X coordinate start of the generated buffer. x: i64, 0, /// Y coordinate start of the generated buffer. y: i64, 0, ), ); gegl_operation!( struct_name: SimplexNoise, gegl_name: "simplex-noise", append_crop: true, values: ( /// The number of noise octaves. iterations: i64, 1, /// The scale of the noise function. scale: f64, 1.0, /// The random seed for the noise function. seed: f64, 1.0, ), ); gegl_operation!( struct_name: Softglow, gegl_name: "softglow", append_crop: false, values: ( /// Brightness intensity. brightness: f64, 0.3, /// Glow radius. glow_radius: f64, 10.0, /// Sharpness of the highlights. sharpness: f64, 0.85, ), ); gegl_operation!( struct_name: StereographicProjection, gegl_name: "stereographic-projection", append_crop: false, values: ( /// Output/rendering height in pixels, -1 for input height. height: i64, -1, /// Do the inverse mapping. inverse: bool, false, /// Horizontal camera panning. pan: f64, 0.0, /// Image resampling method to use. sampler_type: StereographicProjectionSamplerType, StereographicProjectionSamplerType::Nearest, /// Spin angle around camera axis. spin: f64, 0., /// Vertical camera panning. tilt: f64, 90., /// Output/rendering width in pixels, -1 for input width. width: i64, -1, /// Zoom level. zoom: f64, 100.0, ), ); gegl_operation!( struct_name: TileGlass, gegl_name: "tile-glass", append_crop: false, values: ( /// Tile height. tile_height: i64, 25, /// Tile width. tile_width: i64, 25, ), ); gegl_operation!( struct_name: TileSeamless, gegl_name: "tile-seamless", append_crop: false, values: (,), ); gegl_operation!( struct_name: Waterpixels, gegl_name: "waterpixels", append_crop: false, values: ( /// How to fill superpixels. fill: WaterpixelsFill, WaterpixelsFill::Average, /// Spatial regularization, trade-off between superpixel regularity and /// adherence to object boundaries. regularization: i64, 0, /// Superpixels size. size: i64, 32, /// Gradient smoothness. smoothness: f64, 1.0, ), ); gegl_operation!( struct_name: Waves, gegl_name: "waves", append_crop: true, values: ( /// Amplitude of the wave ripples. amplitude: f64, 25.0, /// Aspect ratio. aspect: f64, 1.0, /// Limit deformation in the image area. clamp: bool, false, /// Period/wavelength of the ripples. period: f64, 100.0, /// Phase shift of the waves. phi: f64, 0.0, /// Mathematical method for reconstructing pixel values. sampler_type: WavesSamplerType, WavesSamplerType::Cubic, /// Center X coordinate to start the waves from. x: f64, 0.5, /// Center Y coordinate to start the waves from. y: f64, 0.5, ), );