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Add missing docs lints and add documentation.

This commit is contained in:
Bauke 2024-01-15 15:55:29 +01:00
parent 9b434f8cfe
commit 0a646f0763
Signed by: Bauke
GPG Key ID: C1C0F29952BCF558
8 changed files with 44 additions and 18 deletions

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@ -28,3 +28,10 @@ version = "1.0.152"
[dependencies.userstyles] [dependencies.userstyles]
git = "https://git.bauke.xyz/Bauke/userstyles" git = "https://git.bauke.xyz/Bauke/userstyles"
rev = "8aa9ad3" rev = "8aa9ad3"
[lints.clippy]
missing_docs_in_private_items = "warn"
[lints.rust]
missing_docs = "warn"
unsafe_code = "forbid"

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@ -1,10 +1,14 @@
//! The logic for files that need be directly copied over.
use std::{fs, path::Path, process::Command}; use std::{fs, path::Path, process::Command};
use color_eyre::Result; use color_eyre::Result;
/// Struct to contain functionality for copying.
pub struct Copy; pub struct Copy;
impl Copy { impl Copy {
/// Copy all the files to their respective destinations.
pub fn write( pub fn write(
build_dir: &Path, build_dir: &Path,
public_dir: &Path, public_dir: &Path,

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@ -1,3 +1,7 @@
//! # Bauke 🦖 XYZ
//!
//! > **Bauke's website.**
use std::{ use std::{
fs, fs,
path::{Path, PathBuf}, path::{Path, PathBuf},
@ -27,6 +31,7 @@ fn main() -> Result<()> {
Ok(()) Ok(())
} }
/// Write the userstyle files to the right place in the build directory.
fn build_userstyles(build_dir: &Path) -> Result<()> { fn build_userstyles(build_dir: &Path) -> Result<()> {
for target in userstyles::ALL_USERSTYLES { for target in userstyles::ALL_USERSTYLES {
let style = userstyles::Userstyle::load(target)?; let style = userstyles::Userstyle::load(target)?;

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@ -1,8 +1,8 @@
//! Code for minifying.
use color_eyre::Result; use color_eyre::Result;
/** /// Minify HTML using [`minify-html`].
Minify HTML using [`minify-html`].
*/
pub fn html(data: String) -> Result<String> { pub fn html(data: String) -> Result<String> {
let minify_config = minify_html::Cfg { let minify_config = minify_html::Cfg {
do_not_minify_doctype: true, do_not_minify_doctype: true,

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@ -1,3 +1,5 @@
//! Logic for building and writing the SCSS.
use std::{ use std::{
fs::{create_dir_all, write}, fs::{create_dir_all, write},
path::Path, path::Path,
@ -9,9 +11,11 @@ use rsass::{
output::{Format, Style}, output::{Format, Style},
}; };
/// Struct to contain functionality for building the SCSS.
pub struct Scss; pub struct Scss;
impl Scss { impl Scss {
/// Build the SCSS and write the CSS to their respective places.
pub fn write(public_dir: &Path, source_dir: &Path) -> Result<()> { pub fn write(public_dir: &Path, source_dir: &Path) -> Result<()> {
let css_dir = public_dir.join("css"); let css_dir = public_dir.join("css");
create_dir_all(&css_dir)?; create_dir_all(&css_dir)?;

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@ -1,3 +1,5 @@
//! The main [`askama`] templates.
use std::{ use std::{
fs::{create_dir_all, write}, fs::{create_dir_all, write},
path::Path, path::Path,
@ -6,13 +8,16 @@ use std::{
use askama::Template; use askama::Template;
use color_eyre::Result; use color_eyre::Result;
/// The template for the home page.
#[derive(Debug, Template)] #[derive(Debug, Template)]
#[template(path = "index.html")] #[template(path = "index.html")]
pub struct Index { pub struct Index {
/// The text for the `<title>` element.
pub page_title: String, pub page_title: String,
} }
impl Index { impl Index {
/// Build, minify and write the template.
pub fn write(public_dir: &Path) -> Result<()> { pub fn write(public_dir: &Path) -> Result<()> {
let destination = public_dir.join("index.html"); let destination = public_dir.join("index.html");
create_dir_all(destination.parent().unwrap())?; create_dir_all(destination.parent().unwrap())?;

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@ -1,10 +1,6 @@
/*! //! Custom filters for [`askama`] templates.
Filters for Askama templates.
*/
/** /// Get the DRG mod link and title from a given ID.
Get the DRG mod link and title from a given ID.
*/
pub fn drg_mod(mod_id: &str) -> askama::Result<(String, &str)> { pub fn drg_mod(mod_id: &str) -> askama::Result<(String, &str)> {
let mods = std::collections::HashMap::<_, _>::from_iter([ let mods = std::collections::HashMap::<_, _>::from_iter([
("brighter-objects", "Brighter Objects"), ("brighter-objects", "Brighter Objects"),
@ -16,15 +12,13 @@ pub fn drg_mod(mod_id: &str) -> askama::Result<(String, &str)> {
Ok((format!("https://drg.mod.io/{mod_id}"), mod_title)) Ok((format!("https://drg.mod.io/{mod_id}"), mod_title))
} }
/** /// Turn a timestamp with format `mm:ss` into its total seconds.
Turn a timestamp with format `mm:ss` into its total seconds. ///
/// ## Examples
## Examples ///
/// - `00:30` -> 30 seconds
- `00:30` -> 30 seconds /// - `01:00` -> 60 seconds
- `01:00` -> 60 seconds /// - `01:30` -> 90 seconds
- `01:30` -> 90 seconds
*/
pub fn timestamp_to_seconds(timestamp: &str) -> askama::Result<i32> { pub fn timestamp_to_seconds(timestamp: &str) -> askama::Result<i32> {
let mut split = timestamp.split(':'); let mut split = timestamp.split(':');
let minutes = split.next().map(str::parse::<i32>).unwrap().unwrap(); let minutes = split.next().map(str::parse::<i32>).unwrap().unwrap();

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@ -1,3 +1,5 @@
//! Templates, data structures and logic for the video pages.
use std::{fs, path::Path}; use std::{fs, path::Path};
use { use {
@ -8,6 +10,7 @@ use {
mod filters; mod filters;
/// The template for videos.
#[derive(Debug, Template)] #[derive(Debug, Template)]
#[template(path = "video.html")] #[template(path = "video.html")]
pub struct VideoTemplate { pub struct VideoTemplate {
@ -27,6 +30,7 @@ pub struct VideoTemplate {
pub video_id: String, pub video_id: String,
} }
/// The frontmatter data for a video.
#[derive(Debug, Deserialize)] #[derive(Debug, Deserialize)]
pub struct VideoData { pub struct VideoData {
/// Deep Rock Galactic data. /// Deep Rock Galactic data.
@ -46,6 +50,7 @@ pub struct VideoData {
pub tags: Vec<String>, pub tags: Vec<String>,
} }
/// Data for speedrun videos.
#[derive(Debug, Deserialize)] #[derive(Debug, Deserialize)]
pub struct SpeedrunData { pub struct SpeedrunData {
/// Video chapters as with timestamps and chapter titles. /// Video chapters as with timestamps and chapter titles.
@ -61,12 +66,14 @@ pub struct SpeedrunData {
pub mods: Option<Vec<String>>, pub mods: Option<Vec<String>>,
} }
/// Additional data for Deep Rock Galactic videos.
#[derive(Debug, Deserialize)] #[derive(Debug, Deserialize)]
pub struct DeepRockGalacticData { pub struct DeepRockGalacticData {
/// Deep Rock Galactic mods used in the run. /// Deep Rock Galactic mods used in the run.
pub mods: Option<Vec<String>>, pub mods: Option<Vec<String>>,
} }
/// Compile and write all the found videos to their respective locations.
pub fn write_all(public_dir: &Path) -> Result<()> { pub fn write_all(public_dir: &Path) -> Result<()> {
let video_datas = { let video_datas = {
let mut data = vec![]; let mut data = vec![];