Add a seperate DRG section to frontmatter data.
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@ -2,6 +2,9 @@
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id = "_9xtYCGWtn4"
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id = "_9xtYCGWtn4"
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page_title = "No HUD Hazard 5 Mining Expedition"
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page_title = "No HUD Hazard 5 Mining Expedition"
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tags = ["Deep Rock Galactic", "No HUD"]
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tags = ["Deep Rock Galactic", "No HUD"]
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[drg]
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mods = ["brighter-objects"]
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---
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---
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## Description
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## Description
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@ -11,6 +11,9 @@ mod filters;
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#[derive(Debug, Template)]
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#[derive(Debug, Template)]
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#[template(path = "video.html")]
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#[template(path = "video.html")]
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pub struct VideoTemplate {
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pub struct VideoTemplate {
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/// Deep Rock Galactic data.
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pub drg: Option<DeepRockGalacticData>,
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/// The title of the page.
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/// The title of the page.
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pub page_title: String,
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pub page_title: String,
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@ -26,6 +29,9 @@ pub struct VideoTemplate {
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#[derive(Debug, Deserialize)]
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#[derive(Debug, Deserialize)]
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pub struct VideoData {
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pub struct VideoData {
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/// Deep Rock Galactic data.
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pub drg: Option<DeepRockGalacticData>,
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/// The YouTube video ID.
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/// The YouTube video ID.
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pub id: String,
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pub id: String,
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@ -55,6 +61,12 @@ pub struct SpeedrunData {
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pub mods: Option<Vec<String>>,
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pub mods: Option<Vec<String>>,
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}
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}
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#[derive(Debug, Deserialize)]
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pub struct DeepRockGalacticData {
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/// Deep Rock Galactic mods used in the run.
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pub mods: Option<Vec<String>>,
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}
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pub fn write_all(public_dir: &Path) -> Result<()> {
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pub fn write_all(public_dir: &Path) -> Result<()> {
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let video_datas = {
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let video_datas = {
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let mut data = vec![];
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let mut data = vec![];
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@ -90,6 +102,7 @@ pub fn write_all(public_dir: &Path) -> Result<()> {
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fs::create_dir_all(&video_dir)?;
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fs::create_dir_all(&video_dir)?;
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let template = VideoTemplate {
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let template = VideoTemplate {
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drg: video_data.drg,
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page_title: video_data.page_title,
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page_title: video_data.page_title,
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rendered_markdown: comrak::markdown_to_html(
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rendered_markdown: comrak::markdown_to_html(
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&markdown,
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&markdown,
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