interlinked/gegl/source/operations/mod.rs

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//! All supported GEGL operations.
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mod enums;
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mod macros;
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pub use enums::*;
pub use crate::gegl_operation;
gegl_operation!(
struct_name: Bloom,
gegl_name: "bloom",
append_crop: false,
values: (
limit_exposure: bool, false, "Don't over-expose highlights.",
radius: f64, 10.0, "Glow radius.",
softness: f64, 25.0, "Glow-area edge softness.",
strength: f64, 50.0, "Glow strength.",
threshold: f64, 50.0, "Glow-area brightness threshold.",
),
);
gegl_operation!(
struct_name: Cartoon,
gegl_name: "cartoon",
append_crop: true,
values: (
mask_radius: f64, 7.0, "The mask radius.",
pct_black: f64, 0.2, "The percentage of black.",
),
);
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gegl_operation!(
struct_name: CellNoise,
gegl_name: "cell-noise",
append_crop: true,
values: (
iterations: i64, 1, "The number of noise octaves.",
palettize: bool, false, "Fill each cell with a random color.",
rank: i64, 1, "Select the n-th closest point",
scale: f64, 1.0, "The scale of the noise function.",
seed: f64, 0.0, "The random seed for the noise function.",
shape: f64, 2.0, "Interpolate between Manhattan and Euclidean distance.",
),
);
gegl_operation!(
struct_name: Crop,
gegl_name: "crop",
append_crop: false,
values: (
height: f64, 0.0, "The wanted height of the buffer.",
reset_origin: bool, false, "Reset the origin for the coordinates.",
width: f64, 0.0, "The wanted width of the buffer.",
x: f64, 0.0, "The X coordinate to start from.",
y: f64, 0.0, "The Y coordinate to start from.",
),
);
gegl_operation!(
struct_name: DiffractionPatterns,
gegl_name: "diffraction-patterns",
append_crop: true,
values: (
blue_contours: f64, 0.97, "Number of contours (blue);",
blue_frequency: f64, 1.12, "Light frequency (blue).",
blue_sedges: f64, 0.64, "Number of sharp edges (blue).",
brightness: f64, 0.07, "Brightness and shifting/fattening of contours.",
green_contours: f64, 0.82, "Number of contours (green);",
green_frequency: f64, 1.22, "Light frequency (green).",
green_sedges: f64, 0.68, "Number of sharp edges (green).",
height: i64, 200, "Height of the generated buffer.",
polarization: f64, -0.47, "Polarization.",
red_contours: f64, 0.82, "Number of contours (red);",
red_frequency: f64, 0.81, "Light frequency (red).",
red_sedges: f64, 0.61, "Number of sharp edges (red).",
scattering: f64, 37.13, "Scattering (speed vs. quality).",
width: i64, 200, "Width of the generated buffer.",
),
);
gegl_operation!(
struct_name: FocusBlur,
gegl_name: "focus-blur",
append_crop: false,
values: (
aspect_ratio: f64, 0.0, "The aspect ratio of the focus region.",
blur_radius: f64, 25.0, "Out-of-focus blur radius.",
blur_type: FocusBlurType, FocusBlurType::Gaussian, "The blur type.",
focus: f64, 0.25, "The focus region's inner limit.",
highlight_factor: f64, 0.0, "Relative highlight strength.",
highlight_threshold_high: f64, 1.0, "Highlight threshold (high).",
highlight_threshold_low: f64, 0.0, "Highlight threshold (low).",
high_quality: bool, false, "Generate more accurate and consistent output.",
midpoint: f64, 0.5, "The focus region's transition midpoint.",
radius: f64, 0.75, "The focus region's outer radius.",
rotation: f64, 0.0, "The rotation of the focus region.",
shape: FocusBlurShape, FocusBlurShape::Circle, "The blur shape.",
x: f64, 0.5, "The X coordinate for the center of the blur.",
y: f64, 0.5, "The Y coordinate for the center of the blur.",
),
);
gegl_operation!(
struct_name: Maze,
gegl_name: "maze",
append_crop: false,
values: (
algorithm_type: MazeAlgorithmType, MazeAlgorithmType::DepthFirst, "Maze algorithm type",
bg_color: String, "#fff".to_string(), "The background color.",
fg_color: String, "#000".to_string(), "The foreground color.",
seed: f64, 0.0, "The random seed.",
tileable: bool, false, "Whether the maze should be tileable.",
x: i64, 16, "Horizontal width of cells pixels.",
y: i64, 16, "Vertical width of cells pixels.",
),
);
gegl_operation!(
struct_name: MedianBlur,
gegl_name: "median-blur",
append_crop: false,
values: (
abyss_policy: MedianBlurAbyssPolicy, MedianBlurAbyssPolicy::Clamp, "How image edges are handled.",
alpha_percentile: f64, 50.0, "Neighborhood alpha percentile.",
high_precision: bool, false, "Avoid clipping and quantization",
neighborhood: MedianBlurNeighborhood, MedianBlurNeighborhood::Circle, "Neighborhood type.",
percentile: f64, 50.0, "Neighborhood color percentile.",
radius: f64, 3.0, "Neighborhood radius, a negative value will calculate with inverted percentiles.",
),
);
gegl_operation!(
struct_name: Mirrors,
gegl_name: "mirrors",
append_crop: false,
values: (
clip: bool, true, "Clip result to input size.",
c_x: f64, 0.5, "X coordinate of symmetry center in output.",
c_y: f64, 0.5, "Y coordinate of symmetry center in output.",
input_scale: f64, 100.0, "Scale factor to make rendering size bigger.",
m_angle: f64, 0.0, "Rotation applied to the mirrors.",
n_segs: i64, 6, "Number of mirrors to use.",
output_scale: f64, 1.0, "Scale factor to make rendering size bigger.",
o_x: f64, 0.0, "X axis ratio for the center of mirroring",
o_y: f64, 0.0, "Y axis ratio for the center of mirroring",
r_angle: f64, 0.0, "Rotation applied to the result.",
trim_x: f64, 0.0, "X axis ratio for trimming mirror expanse",
trim_y: f64, 0.0, "Y axis ratio for trimming mirror expanse",
warp: bool, true, "Fill full output area.",
),
);
gegl_operation!(
struct_name: Mosaic,
gegl_name: "mosaic",
append_crop: false,
values: (
antialiasing: bool, true, "Enables smoother tile output.",
color_averaging: bool, true, "Tile color based on average of subsumed pixels.",
color_variation: f64, 0.2, "Magnitude of random color variations.",
joints_color: String, "#000".to_string(), "Joints color.",
light_color: String, "#fff".to_string(), "Light color.",
light_dir: f64, 135.0, "Direction of light-source (in degrees).",
seed: f64, 0.0, "Random seed.",
tile_allow_split: bool, true, "Allows splitting tiles at hard edges.",
tile_height: f64, 4.0, "Apparent height of each tile (in pixels).",
tile_neatness: f64, 0.65, "Deviation from perfectly formed tiles.",
tile_size: f64, 15.0, "Average diameter of each tile (in pixels).",
tile_spacing: f64, 1.0, "Inter-tile spacing (in pixels).",
tile_surface: bool, false, "Surface characteristics.",
tile_type: MosaicTileType, MosaicTileType::Hexagons, "What shape to use for tiles.",
),
);
gegl_operation!(
struct_name: Newsprint,
gegl_name: "newsprint",
append_crop: false,
values: (
aa_samples: i64, 16, "Number of samples that are averaged for antialiasing the result.",
angle: f64, 75.0, "Black angle.",
angle2: f64, 15.0, "Red and cyan angle.",
angle3: f64, 45.0, "Green and magenta angle.",
angle4: f64, 0.0, "Blue and yellow angle.",
angleboost: f64, 0.0, "Multiplication factor for desired rotation of the local space for texture, the way this is computed makes it weak for desaturated colors and possibly stronger where there is color.",
black_pullout: f64, 1.0, "How much of common gray to pull out of CMY.",
blocksize: f64, -1.0, "Number of periods per tile, this tiling avoids high frequency anomaly that angle boost causes.",
color_model: NewsprintColorModel, NewsprintColorModel::BlackOnWhite, "How many inks to use.",
pattern: NewsprintPattern, NewsprintPattern::Line, "Black halftoning/dot pattern to use.",
pattern2: NewsprintPattern, NewsprintPattern::Line, "Red and cyan halftoning/dot pattern to use.",
pattern3: NewsprintPattern, NewsprintPattern::Line, "Green and magenta halftoning/dot pattern to use.",
pattern4: NewsprintPattern, NewsprintPattern::Line, "Blue and yellow halftoning/dot pattern to use.",
period: f64, 12.0, "Black number of pixels across one repetition of a base pattern at base resolution.",
period2: f64, 12.0, "Red and cyan number of pixels across one repetition of a base pattern at base resolution.",
period3: f64, 12.0, "Green and magenta number of pixels across one repetition of a base pattern at base resolution.",
period4: f64, 12.0, "Blue and yellow number of pixels across one repetition of a base pattern at base resolution.",
turbulence: f64, 0.0, "Color saturation dependent compression of period.",
),
);
gegl_operation!(
struct_name: NoisePick,
gegl_name: "noise-pick",
append_crop: true,
values: (
pct_random: f64, 50.0, "Randomization percentage.",
repeat: i64, 1, "Amount of repetitions to make.",
seed: f64, 0.0, "Random seed.",
),
);
gegl_operation!(
struct_name: Oilify,
gegl_name: "oilify",
append_crop: false,
values: (
exponent: i64, 8, "Exponent for processing, controls smoothness.",
intensities: i64, 128, "Histogram size.",
mask_radius: i64, 4, "Radius of circle around pixel.",
use_inten: bool, true, "Use pixel luminance values.",
),
);
gegl_operation!(
struct_name: Plasma,
gegl_name: "plasma",
append_crop: false,
values: (
height: i64, 768, "Height of the generated buffer",
seed: f64, 0.0, "Random seed.",
turbulence: f64, 1.0, "High values give more variation in details.",
width: i64, 1024, "Width of the generated buffer.",
x: i64, 0, "X coordinate start of the generated buffer.",
y: i64, 0, "Y coordinate start of the generated buffer.",
),
);
gegl_operation!(
struct_name: SimplexNoise,
gegl_name: "simplex-noise",
append_crop: true,
values: (
iterations: i64, 1, "The number of noise octaves.",
scale: f64, 1.0, "The scale of the noise function.",
seed: f64, 1.0, "The random seed for the noise function.",
),
);
gegl_operation!(
struct_name: Softglow,
gegl_name: "softglow",
append_crop: false,
values: (
brightness: f64, 0.3, "Brightness intensity.",
glow_radius: f64, 10.0, "Glow radius.",
sharpness: f64, 0.85, "Sharpness of the highlights.",
),
);
gegl_operation!(
struct_name: StereographicProjection,
gegl_name: "stereographic-projection",
append_crop: false,
values: (
height: i64, -1, "Output/rendering height in pixels, -1 for input height.",
inverse: bool, false, "Do the inverse mapping.",
pan: f64, 0.0, "Horizontal camera panning.",
sampler_type: StereographicProjectionSamplerType, StereographicProjectionSamplerType::Nearest, "Image resampling method to use.",
spin: f64, 0., "Spin angle around camera axis.",
tilt: f64, 90., "Vertical camera panning.",
width: i64, -1, "Output/rendering width in pixels, -1 for input width.",
zoom: f64, 100.0, "Zoom level.",
),
);
gegl_operation!(
struct_name: TileGlass,
gegl_name: "tile-glass",
append_crop: false,
values: (
tile_height: i64, 25, "Tile height.",
tile_width: i64, 25, "Tile width.",
),
);
gegl_operation!(
struct_name: TileSeamless,
gegl_name: "tile-seamless",
append_crop: false,
values: (,),
);
gegl_operation!(
struct_name: Waterpixels,
gegl_name: "waterpixels",
append_crop: false,
values: (
fill: WaterpixelsFill, WaterpixelsFill::Average, "How to fill superpixels.",
regularization: i64, 0, "Spatial regularization, trade-off between superpixel regularity and adherence to object boundaries.",
size: i64, 32, "Superpixels size.",
smoothness: f64, 1.0, "Gradient smoothness.",
),
);
gegl_operation!(
struct_name: Waves,
gegl_name: "waves",
append_crop: true,
values: (
amplitude: f64, 25.0, "Amplitude of the wave ripples.",
aspect: f64, 1.0, "Aspect ratio.",
clamp: bool, false, "Limit deformation in the image area.",
period: f64, 100.0, "Period/wavelength of the ripples.",
phi: f64, 0.0, "Phase shift of the waves.",
sampler_type: WavesSamplerType, WavesSamplerType::Cubic, "Mathematical method for reconstructing pixel values.",
x: f64, 0.5, "Center X coordinate to start the waves from.",
y: f64, 0.5, "Center Y coordinate to start the waves from.",
),
);