Rework the gegl_operation macro to get doc comments directly.

This commit is contained in:
Bauke 2024-01-27 18:04:01 +01:00
parent 849588a96b
commit 95d611afdb
Signed by: Bauke
GPG Key ID: C1C0F29952BCF558
2 changed files with 306 additions and 147 deletions

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@ -7,13 +7,18 @@ macro_rules! gegl_operation {
struct_name: $struct_name:ident, struct_name: $struct_name:ident,
gegl_name: $gegl_name:expr, gegl_name: $gegl_name:expr,
append_crop: $append_crop:expr, append_crop: $append_crop:expr,
values: ($($key:ident: $key_type:ty, $key_default:expr, $key_doc:expr),*,), values: (
$(
$(#[$key_meta:meta])*
$key:ident: $key_type:ty, $key_default:expr
),*,
),
) => { ) => {
#[doc = concat!(" The `gegl:", $gegl_name, "` operation.")] #[doc = concat!(" The `gegl:", $gegl_name, "` operation.")]
#[derive(Debug)] #[derive(Debug)]
pub struct $struct_name { pub struct $struct_name {
$( $(
#[doc = concat!(" ", $key_doc)] $(#[$key_meta])*
pub $key: $key_type, pub $key: $key_type,
)* )*
} }

View File

@ -12,11 +12,16 @@ gegl_operation!(
gegl_name: "bloom", gegl_name: "bloom",
append_crop: false, append_crop: false,
values: ( values: (
limit_exposure: bool, false, "Don't over-expose highlights.", /// Don't over-expose highlights.
radius: f64, 10.0, "Glow radius.", limit_exposure: bool, false,
softness: f64, 25.0, "Glow-area edge softness.", /// Glow radius.
strength: f64, 50.0, "Glow strength.", radius: f64, 10.0,
threshold: f64, 50.0, "Glow-area brightness threshold.", /// Glow-area edge softness.
softness: f64, 25.0,
/// Glow strength.
strength: f64, 50.0,
/// Glow-area brightness threshold.
threshold: f64, 50.0,
), ),
); );
@ -25,8 +30,10 @@ gegl_operation!(
gegl_name: "cartoon", gegl_name: "cartoon",
append_crop: true, append_crop: true,
values: ( values: (
mask_radius: f64, 7.0, "The mask radius.", /// The mask radius.
pct_black: f64, 0.2, "The percentage of black.", mask_radius: f64, 7.0,
/// The percentage of black.
pct_black: f64, 0.2,
), ),
); );
@ -35,12 +42,18 @@ gegl_operation!(
gegl_name: "cell-noise", gegl_name: "cell-noise",
append_crop: true, append_crop: true,
values: ( values: (
iterations: i64, 1, "The number of noise octaves.", /// The number of noise octaves.
palettize: bool, false, "Fill each cell with a random color.", iterations: i64, 1,
rank: i64, 1, "Select the n-th closest point", /// Fill each cell with a random color.
scale: f64, 1.0, "The scale of the noise function.", palettize: bool, false,
seed: f64, 0.0, "The random seed for the noise function.", /// Select the n-th closest point
shape: f64, 2.0, "Interpolate between Manhattan and Euclidean distance.", rank: i64, 1,
/// The scale of the noise function.
scale: f64, 1.0,
/// The random seed for the noise function.
seed: f64, 0.0,
/// Interpolate between Manhattan and Euclidean distance.
shape: f64, 2.0,
), ),
); );
@ -49,11 +62,16 @@ gegl_operation!(
gegl_name: "crop", gegl_name: "crop",
append_crop: false, append_crop: false,
values: ( values: (
height: f64, 0.0, "The wanted height of the buffer.", /// The wanted height of the buffer.
reset_origin: bool, false, "Reset the origin for the coordinates.", height: f64, 0.0,
width: f64, 0.0, "The wanted width of the buffer.", /// Reset the origin for the coordinates.
x: f64, 0.0, "The X coordinate to start from.", reset_origin: bool, false,
y: f64, 0.0, "The Y coordinate to start from.", /// The wanted width of the buffer.
width: f64, 0.0,
/// The X coordinate to start from.
x: f64, 0.0,
/// The Y coordinate to start from.
y: f64, 0.0,
), ),
); );
@ -62,20 +80,34 @@ gegl_operation!(
gegl_name: "diffraction-patterns", gegl_name: "diffraction-patterns",
append_crop: true, append_crop: true,
values: ( values: (
blue_contours: f64, 0.97, "Number of contours (blue);", /// Number of contours (blue);
blue_frequency: f64, 1.12, "Light frequency (blue).", blue_contours: f64, 0.97,
blue_sedges: f64, 0.64, "Number of sharp edges (blue).", /// Light frequency (blue).
brightness: f64, 0.07, "Brightness and shifting/fattening of contours.", blue_frequency: f64, 1.12,
green_contours: f64, 0.82, "Number of contours (green);", /// Number of sharp edges (blue).
green_frequency: f64, 1.22, "Light frequency (green).", blue_sedges: f64, 0.64,
green_sedges: f64, 0.68, "Number of sharp edges (green).", /// Brightness and shifting/fattening of contours.
height: i64, 200, "Height of the generated buffer.", brightness: f64, 0.07,
polarization: f64, -0.47, "Polarization.", /// Number of contours (green);
red_contours: f64, 0.82, "Number of contours (red);", green_contours: f64, 0.82,
red_frequency: f64, 0.81, "Light frequency (red).", /// Light frequency (green).
red_sedges: f64, 0.61, "Number of sharp edges (red).", green_frequency: f64, 1.22,
scattering: f64, 37.13, "Scattering (speed vs. quality).", /// Number of sharp edges (green).
width: i64, 200, "Width of the generated buffer.", green_sedges: f64, 0.68,
/// Height of the generated buffer.
height: i64, 200,
/// Polarization.
polarization: f64, -0.47,
/// Number of contours (red);
red_contours: f64, 0.82,
/// Light frequency (red).
red_frequency: f64, 0.81,
/// Number of sharp edges (red).
red_sedges: f64, 0.61,
/// Scattering (speed vs. quality).
scattering: f64, 37.13,
/// Width of the generated buffer.
width: i64, 200,
), ),
); );
@ -84,20 +116,34 @@ gegl_operation!(
gegl_name: "focus-blur", gegl_name: "focus-blur",
append_crop: false, append_crop: false,
values: ( values: (
aspect_ratio: f64, 0.0, "The aspect ratio of the focus region.", /// The aspect ratio of the focus region.
blur_radius: f64, 25.0, "Out-of-focus blur radius.", aspect_ratio: f64, 0.0,
blur_type: FocusBlurType, FocusBlurType::Gaussian, "The blur type.", /// Out-of-focus blur radius.
focus: f64, 0.25, "The focus region's inner limit.", blur_radius: f64, 25.0,
highlight_factor: f64, 0.0, "Relative highlight strength.", /// The blur type.
highlight_threshold_high: f64, 1.0, "Highlight threshold (high).", blur_type: FocusBlurType, FocusBlurType::Gaussian,
highlight_threshold_low: f64, 0.0, "Highlight threshold (low).", /// The focus region's inner limit.
high_quality: bool, false, "Generate more accurate and consistent output.", focus: f64, 0.25,
midpoint: f64, 0.5, "The focus region's transition midpoint.", /// Relative highlight strength.
radius: f64, 0.75, "The focus region's outer radius.", highlight_factor: f64, 0.0,
rotation: f64, 0.0, "The rotation of the focus region.", /// Highlight threshold (high).
shape: FocusBlurShape, FocusBlurShape::Circle, "The blur shape.", highlight_threshold_high: f64, 1.0,
x: f64, 0.5, "The X coordinate for the center of the blur.", /// Highlight threshold (low).
y: f64, 0.5, "The Y coordinate for the center of the blur.", highlight_threshold_low: f64, 0.0,
/// Generate more accurate and consistent output.
high_quality: bool, false,
/// The focus region's transition midpoint.
midpoint: f64, 0.5,
/// The focus region's outer radius.
radius: f64, 0.75,
/// The rotation of the focus region.
rotation: f64, 0.0,
/// The blur shape.
shape: FocusBlurShape, FocusBlurShape::Circle,
/// The X coordinate for the center of the blur.
x: f64, 0.5,
/// The Y coordinate for the center of the blur.
y: f64, 0.5,
), ),
); );
@ -106,13 +152,20 @@ gegl_operation!(
gegl_name: "maze", gegl_name: "maze",
append_crop: false, append_crop: false,
values: ( values: (
algorithm_type: MazeAlgorithmType, MazeAlgorithmType::DepthFirst, "Maze algorithm type", /// Maze algorithm type
bg_color: String, "#fff".to_string(), "The background color.", algorithm_type: MazeAlgorithmType, MazeAlgorithmType::DepthFirst,
fg_color: String, "#000".to_string(), "The foreground color.", /// The background color.
seed: f64, 0.0, "The random seed.", bg_color: String, "#fff".to_string(),
tileable: bool, false, "Whether the maze should be tileable.", /// The foreground color.
x: i64, 16, "Horizontal width of cells pixels.", fg_color: String, "#000".to_string(),
y: i64, 16, "Vertical width of cells pixels.", /// The random seed.
seed: f64, 0.0,
/// Whether the maze should be tileable.
tileable: bool, false,
/// Horizontal width of cells pixels.
x: i64, 16,
/// Vertical width of cells pixels.
y: i64, 16,
), ),
); );
@ -121,12 +174,19 @@ gegl_operation!(
gegl_name: "median-blur", gegl_name: "median-blur",
append_crop: false, append_crop: false,
values: ( values: (
abyss_policy: MedianBlurAbyssPolicy, MedianBlurAbyssPolicy::Clamp, "How image edges are handled.", /// How image edges are handled.
alpha_percentile: f64, 50.0, "Neighborhood alpha percentile.", abyss_policy: MedianBlurAbyssPolicy, MedianBlurAbyssPolicy::Clamp,
high_precision: bool, false, "Avoid clipping and quantization", /// Neighborhood alpha percentile.
neighborhood: MedianBlurNeighborhood, MedianBlurNeighborhood::Circle, "Neighborhood type.", alpha_percentile: f64, 50.0,
percentile: f64, 50.0, "Neighborhood color percentile.", /// Avoid clipping and quantization
radius: f64, 3.0, "Neighborhood radius, a negative value will calculate with inverted percentiles.", high_precision: bool, false,
/// Neighborhood type.
neighborhood: MedianBlurNeighborhood, MedianBlurNeighborhood::Circle,
/// Neighborhood color percentile.
percentile: f64, 50.0,
/// Neighborhood radius, a negative value will calculate with inverted
/// percentiles.
radius: f64, 3.0,
), ),
); );
@ -135,19 +195,32 @@ gegl_operation!(
gegl_name: "mirrors", gegl_name: "mirrors",
append_crop: false, append_crop: false,
values: ( values: (
clip: bool, true, "Clip result to input size.", /// Clip result to input size.
c_x: f64, 0.5, "X coordinate of symmetry center in output.", clip: bool, true,
c_y: f64, 0.5, "Y coordinate of symmetry center in output.", /// X coordinate of symmetry center in output.
input_scale: f64, 100.0, "Scale factor to make rendering size bigger.", c_x: f64, 0.5,
m_angle: f64, 0.0, "Rotation applied to the mirrors.", /// Y coordinate of symmetry center in output.
n_segs: i64, 6, "Number of mirrors to use.", c_y: f64, 0.5,
output_scale: f64, 1.0, "Scale factor to make rendering size bigger.", /// Scale factor to make rendering size bigger.
o_x: f64, 0.0, "X axis ratio for the center of mirroring", input_scale: f64, 100.0,
o_y: f64, 0.0, "Y axis ratio for the center of mirroring", /// Rotation applied to the mirrors.
r_angle: f64, 0.0, "Rotation applied to the result.", m_angle: f64, 0.0,
trim_x: f64, 0.0, "X axis ratio for trimming mirror expanse", /// Number of mirrors to use.
trim_y: f64, 0.0, "Y axis ratio for trimming mirror expanse", n_segs: i64, 6,
warp: bool, true, "Fill full output area.", /// Scale factor to make rendering size bigger.
output_scale: f64, 1.0,
/// X axis ratio for the center of mirroring
o_x: f64, 0.0,
/// Y axis ratio for the center of mirroring
o_y: f64, 0.0,
/// Rotation applied to the result.
r_angle: f64, 0.0,
/// X axis ratio for trimming mirror expanse
trim_x: f64, 0.0,
/// Y axis ratio for trimming mirror expanse
trim_y: f64, 0.0,
/// Fill full output area.
warp: bool, true,
), ),
); );
@ -156,20 +229,34 @@ gegl_operation!(
gegl_name: "mosaic", gegl_name: "mosaic",
append_crop: false, append_crop: false,
values: ( values: (
antialiasing: bool, true, "Enables smoother tile output.", /// Enables smoother tile output.
color_averaging: bool, true, "Tile color based on average of subsumed pixels.", antialiasing: bool, true,
color_variation: f64, 0.2, "Magnitude of random color variations.", /// Tile color based on average of subsumed pixels.
joints_color: String, "#000".to_string(), "Joints color.", color_averaging: bool, true,
light_color: String, "#fff".to_string(), "Light color.", /// Magnitude of random color variations.
light_dir: f64, 135.0, "Direction of light-source (in degrees).", color_variation: f64, 0.2,
seed: f64, 0.0, "Random seed.", /// Joints color.
tile_allow_split: bool, true, "Allows splitting tiles at hard edges.", joints_color: String, "#000".to_string(),
tile_height: f64, 4.0, "Apparent height of each tile (in pixels).", /// Light color.
tile_neatness: f64, 0.65, "Deviation from perfectly formed tiles.", light_color: String, "#fff".to_string(),
tile_size: f64, 15.0, "Average diameter of each tile (in pixels).", /// Direction of light-source (in degrees).
tile_spacing: f64, 1.0, "Inter-tile spacing (in pixels).", light_dir: f64, 135.0,
tile_surface: bool, false, "Surface characteristics.", /// Random seed.
tile_type: MosaicTileType, MosaicTileType::Hexagons, "What shape to use for tiles.", seed: f64, 0.0,
/// Allows splitting tiles at hard edges.
tile_allow_split: bool, true,
/// Apparent height of each tile (in pixels).
tile_height: f64, 4.0,
/// Deviation from perfectly formed tiles.
tile_neatness: f64, 0.65,
/// Average diameter of each tile (in pixels).
tile_size: f64, 15.0,
/// Inter-tile spacing (in pixels).
tile_spacing: f64, 1.0,
/// Surface characteristics.
tile_surface: bool, false,
/// What shape to use for tiles.
tile_type: MosaicTileType, MosaicTileType::Hexagons,
), ),
); );
@ -178,24 +265,49 @@ gegl_operation!(
gegl_name: "newsprint", gegl_name: "newsprint",
append_crop: false, append_crop: false,
values: ( values: (
aa_samples: i64, 16, "Number of samples that are averaged for antialiasing the result.", /// Number of samples that are averaged for antialiasing the result.
angle: f64, 75.0, "Black angle.", aa_samples: i64, 16,
angle2: f64, 15.0, "Red and cyan angle.", /// Black angle.
angle3: f64, 45.0, "Green and magenta angle.", angle: f64, 75.0,
angle4: f64, 0.0, "Blue and yellow angle.", /// Red and cyan angle.
angleboost: f64, 0.0, "Multiplication factor for desired rotation of the local space for texture, the way this is computed makes it weak for desaturated colors and possibly stronger where there is color.", angle2: f64, 15.0,
black_pullout: f64, 1.0, "How much of common gray to pull out of CMY.", /// Green and magenta angle.
blocksize: f64, -1.0, "Number of periods per tile, this tiling avoids high frequency anomaly that angle boost causes.", angle3: f64, 45.0,
color_model: NewsprintColorModel, NewsprintColorModel::BlackOnWhite, "How many inks to use.", /// Blue and yellow angle.
pattern: NewsprintPattern, NewsprintPattern::Line, "Black halftoning/dot pattern to use.", angle4: f64, 0.0,
pattern2: NewsprintPattern, NewsprintPattern::Line, "Red and cyan halftoning/dot pattern to use.", /// Multiplication factor for desired rotation of the local space for
pattern3: NewsprintPattern, NewsprintPattern::Line, "Green and magenta halftoning/dot pattern to use.", /// texture, the way this is computed makes it weak for desaturated colors
pattern4: NewsprintPattern, NewsprintPattern::Line, "Blue and yellow halftoning/dot pattern to use.", /// and possibly stronger where there is color.
period: f64, 12.0, "Black number of pixels across one repetition of a base pattern at base resolution.", angleboost: f64, 0.0,
period2: f64, 12.0, "Red and cyan number of pixels across one repetition of a base pattern at base resolution.", /// How much of common gray to pull out of CMY.
period3: f64, 12.0, "Green and magenta number of pixels across one repetition of a base pattern at base resolution.", black_pullout: f64, 1.0,
period4: f64, 12.0, "Blue and yellow number of pixels across one repetition of a base pattern at base resolution.", /// Number of periods per tile, this tiling avoids high frequency anomaly
turbulence: f64, 0.0, "Color saturation dependent compression of period.", /// that angle boost causes.
blocksize: f64, -1.0,
/// How many inks to use.
color_model: NewsprintColorModel, NewsprintColorModel::BlackOnWhite,
/// Black halftoning/dot pattern to use.
pattern: NewsprintPattern, NewsprintPattern::Line,
/// Red and cyan halftoning/dot pattern to use.
pattern2: NewsprintPattern, NewsprintPattern::Line,
/// Green and magenta halftoning/dot pattern to use.
pattern3: NewsprintPattern, NewsprintPattern::Line,
/// Blue and yellow halftoning/dot pattern to use.
pattern4: NewsprintPattern, NewsprintPattern::Line,
/// Black number of pixels across one repetition of a base pattern at base
/// resolution.
period: f64, 12.0,
/// Red and cyan number of pixels across one repetition of a base pattern at
/// base resolution.
period2: f64, 12.0,
/// Green and magenta number of pixels across one repetition of a base pattern
/// at base resolution.
period3: f64, 12.0,
/// Blue and yellow number of pixels across one repetition of a base pattern
/// at base resolution.
period4: f64, 12.0,
/// Color saturation dependent compression of period.
turbulence: f64, 0.0,
), ),
); );
@ -204,9 +316,12 @@ gegl_operation!(
gegl_name: "noise-pick", gegl_name: "noise-pick",
append_crop: true, append_crop: true,
values: ( values: (
pct_random: f64, 50.0, "Randomization percentage.", /// Randomization percentage.
repeat: i64, 1, "Amount of repetitions to make.", pct_random: f64, 50.0,
seed: f64, 0.0, "Random seed.", /// Amount of repetitions to make.
repeat: i64, 1,
/// Random seed.
seed: f64, 0.0,
), ),
); );
@ -215,10 +330,14 @@ gegl_operation!(
gegl_name: "oilify", gegl_name: "oilify",
append_crop: false, append_crop: false,
values: ( values: (
exponent: i64, 8, "Exponent for processing, controls smoothness.", /// Exponent for processing, controls smoothness.
intensities: i64, 128, "Histogram size.", exponent: i64, 8,
mask_radius: i64, 4, "Radius of circle around pixel.", /// Histogram size.
use_inten: bool, true, "Use pixel luminance values.", intensities: i64, 128,
/// Radius of circle around pixel.
mask_radius: i64, 4,
/// Use pixel luminance values.
use_inten: bool, true,
), ),
); );
@ -227,12 +346,18 @@ gegl_operation!(
gegl_name: "plasma", gegl_name: "plasma",
append_crop: false, append_crop: false,
values: ( values: (
height: i64, 768, "Height of the generated buffer", /// Height of the generated buffer.
seed: f64, 0.0, "Random seed.", height: i64, 768,
turbulence: f64, 1.0, "High values give more variation in details.", /// Random seed.
width: i64, 1024, "Width of the generated buffer.", seed: f64, 0.0,
x: i64, 0, "X coordinate start of the generated buffer.", /// High values give more variation in details.
y: i64, 0, "Y coordinate start of the generated buffer.", turbulence: f64, 1.0,
/// Width of the generated buffer.
width: i64, 1024,
/// X coordinate start of the generated buffer.
x: i64, 0,
/// Y coordinate start of the generated buffer.
y: i64, 0,
), ),
); );
@ -241,9 +366,12 @@ gegl_operation!(
gegl_name: "simplex-noise", gegl_name: "simplex-noise",
append_crop: true, append_crop: true,
values: ( values: (
iterations: i64, 1, "The number of noise octaves.", /// The number of noise octaves.
scale: f64, 1.0, "The scale of the noise function.", iterations: i64, 1,
seed: f64, 1.0, "The random seed for the noise function.", /// The scale of the noise function.
scale: f64, 1.0,
/// The random seed for the noise function.
seed: f64, 1.0,
), ),
); );
@ -252,9 +380,12 @@ gegl_operation!(
gegl_name: "softglow", gegl_name: "softglow",
append_crop: false, append_crop: false,
values: ( values: (
brightness: f64, 0.3, "Brightness intensity.", /// Brightness intensity.
glow_radius: f64, 10.0, "Glow radius.", brightness: f64, 0.3,
sharpness: f64, 0.85, "Sharpness of the highlights.", /// Glow radius.
glow_radius: f64, 10.0,
/// Sharpness of the highlights.
sharpness: f64, 0.85,
), ),
); );
@ -263,14 +394,22 @@ gegl_operation!(
gegl_name: "stereographic-projection", gegl_name: "stereographic-projection",
append_crop: false, append_crop: false,
values: ( values: (
height: i64, -1, "Output/rendering height in pixels, -1 for input height.", /// Output/rendering height in pixels, -1 for input height.
inverse: bool, false, "Do the inverse mapping.", height: i64, -1,
pan: f64, 0.0, "Horizontal camera panning.", /// Do the inverse mapping.
sampler_type: StereographicProjectionSamplerType, StereographicProjectionSamplerType::Nearest, "Image resampling method to use.", inverse: bool, false,
spin: f64, 0., "Spin angle around camera axis.", /// Horizontal camera panning.
tilt: f64, 90., "Vertical camera panning.", pan: f64, 0.0,
width: i64, -1, "Output/rendering width in pixels, -1 for input width.", /// Image resampling method to use.
zoom: f64, 100.0, "Zoom level.", sampler_type: StereographicProjectionSamplerType, StereographicProjectionSamplerType::Nearest,
/// Spin angle around camera axis.
spin: f64, 0.,
/// Vertical camera panning.
tilt: f64, 90.,
/// Output/rendering width in pixels, -1 for input width.
width: i64, -1,
/// Zoom level.
zoom: f64, 100.0,
), ),
); );
@ -279,8 +418,10 @@ gegl_operation!(
gegl_name: "tile-glass", gegl_name: "tile-glass",
append_crop: false, append_crop: false,
values: ( values: (
tile_height: i64, 25, "Tile height.", /// Tile height.
tile_width: i64, 25, "Tile width.", tile_height: i64, 25,
/// Tile width.
tile_width: i64, 25,
), ),
); );
@ -296,10 +437,15 @@ gegl_operation!(
gegl_name: "waterpixels", gegl_name: "waterpixels",
append_crop: false, append_crop: false,
values: ( values: (
fill: WaterpixelsFill, WaterpixelsFill::Average, "How to fill superpixels.", /// How to fill superpixels.
regularization: i64, 0, "Spatial regularization, trade-off between superpixel regularity and adherence to object boundaries.", fill: WaterpixelsFill, WaterpixelsFill::Average,
size: i64, 32, "Superpixels size.", /// Spatial regularization, trade-off between superpixel regularity and
smoothness: f64, 1.0, "Gradient smoothness.", /// adherence to object boundaries.
regularization: i64, 0,
/// Superpixels size.
size: i64, 32,
/// Gradient smoothness.
smoothness: f64, 1.0,
), ),
); );
@ -308,13 +454,21 @@ gegl_operation!(
gegl_name: "waves", gegl_name: "waves",
append_crop: true, append_crop: true,
values: ( values: (
amplitude: f64, 25.0, "Amplitude of the wave ripples.", /// Amplitude of the wave ripples.
aspect: f64, 1.0, "Aspect ratio.", amplitude: f64, 25.0,
clamp: bool, false, "Limit deformation in the image area.", /// Aspect ratio.
period: f64, 100.0, "Period/wavelength of the ripples.", aspect: f64, 1.0,
phi: f64, 0.0, "Phase shift of the waves.", /// Limit deformation in the image area.
sampler_type: WavesSamplerType, WavesSamplerType::Cubic, "Mathematical method for reconstructing pixel values.", clamp: bool, false,
x: f64, 0.5, "Center X coordinate to start the waves from.", /// Period/wavelength of the ripples.
y: f64, 0.5, "Center Y coordinate to start the waves from.", period: f64, 100.0,
/// Phase shift of the waves.
phi: f64, 0.0,
/// Mathematical method for reconstructing pixel values.
sampler_type: WavesSamplerType, WavesSamplerType::Cubic,
/// Center X coordinate to start the waves from.
x: f64, 0.5,
/// Center Y coordinate to start the waves from.
y: f64, 0.5,
), ),
); );