Add the remaining operations and enums.
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					@ -60,3 +60,27 @@ gegl_enum!(
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  Rgb => "rgb",
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					  Rgb => "rgb",
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  WhiteOnBlack => "white-on-black",
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					  WhiteOnBlack => "white-on-black",
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);
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					);
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					gegl_enum!(
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					  StereographicProjectionSamplerType,
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					  Nearest => "nearest",
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					  Linear => "linear",
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					  Cubic => "cubic",
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					  Nohalo => "nohalo",
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					  Lohalo => "lohalo",
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					);
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					gegl_enum!(
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					  WaterpixelsFill,
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					  Average => "average",
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					  Random => "random",
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					);
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					gegl_enum!(
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					  WavesSamplerType,
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					  Nearest => "nearest",
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					  Linear => "linear",
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					  Cubic => "cubic",
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					  Nohalo => "nohalo",
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					  Lohalo => "lohalo",
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					);
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					@ -246,3 +246,75 @@ gegl_operation!(
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    seed: f64, 1.0, "The random seed for the noise function.",
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					    seed: f64, 1.0, "The random seed for the noise function.",
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  ),
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					  ),
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);
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					);
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					gegl_operation!(
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					  struct_name: Softglow,
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					  gegl_name: "softglow",
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					  append_crop: false,
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					  values: (
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					    brightness: f64, 0.3, "Brightness intensity.",
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					    glow_radius: f64, 10.0, "Glow radius.",
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					    sharpness: f64, 0.85, "Sharpness of the highlights.",
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					  ),
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					);
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					gegl_operation!(
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					  struct_name: StereographicProjection,
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					  gegl_name: "stereographic-projection",
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					  append_crop: false,
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					  values: (
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					    height: i64, -1, "Output/rendering height in pixels, -1 for input height.",
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					    inverse: bool, false, "Do the inverse mapping.",
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					    pan: f64, 0.0, "Horizontal camera panning.",
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					    sampler_type: StereographicProjectionSamplerType, StereographicProjectionSamplerType::Nearest, "Image resampling method to use.",
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					    spin: f64, 0., "Spin angle around camera axis.",
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					    tilt: f64, 90., "Vertical camera panning.",
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					    width: i64, -1, "Output/rendering width in pixels, -1 for input width.",
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					    zoom: f64, 100.0, "Zoom level.",
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					  ),
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					);
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					gegl_operation!(
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					  struct_name: TileGlass,
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					  gegl_name: "tile-glass",
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					  append_crop: false,
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					  values: (
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					    tile_height: i64, 25, "Tile height.",
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					    tile_width: i64, 25, "Tile width.",
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					  ),
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					);
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					gegl_operation!(
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					  struct_name: TileSeamless,
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					  gegl_name: "tile-seamless",
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					  append_crop: false,
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					  values: (,),
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					);
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					gegl_operation!(
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					  struct_name: Waterpixels,
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					  gegl_name: "waterpixels",
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					  append_crop: false,
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					  values: (
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					    fill: WaterpixelsFill, WaterpixelsFill::Average, "How to fill superpixels.",
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					    regularization: i64, 0, "Spatial regularization, trade-off between superpixel regularity and adherence to object boundaries.",
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					    size: i64, 32, "Superpixels size.",
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					    smoothness: f64, 1.0, "Gradient smoothness.",
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					  ),
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					);
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					gegl_operation!(
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					  struct_name: Waves,
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					  gegl_name: "waves",
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					  append_crop: true,
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					  values: (
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					    amplitude: f64, 25.0, "Amplitude of the wave ripples.",
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					    aspect: f64, 1.0, "Aspect ratio.",
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					    clamp: bool, false, "Limit deformation in the image area.",
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					    period: f64, 100.0, "Period/wavelength of the ripples.",
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					    phi: f64, 0.0, "Phase shift of the waves.",
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					    sampler_type: WavesSamplerType, WavesSamplerType::Cubic, "Mathematical method for reconstructing pixel values.",
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					    x: f64, 0.5, "Center X coordinate to start the waves from.",
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					    y: f64, 0.5, "Center Y coordinate to start the waves from.",
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					  ),
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					);
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